Some shard edges on the paint there.
That is exactly one of those random servers with interested people he talked about. He is right on that point, without interest your map wont get started.I've seen multiple custom maps at STAR_'s server after each other, and those maps are voted for, and it uis still atleast 20 people in there.
I'm sure they're working super hard on supporting maps in the workshop, it's just around the corner guys!
And the comp community always wants their maps to be structured in a very specific way, which leads to a lot of mappers making pretty unoriginal KoTH and 5CP maps
going to be that guy that calls bullshit, they just don't know what they want to play until they play it. surprise them! it's certainly not their fault if most mappers are sticking to to unoriginal yet proven layouts. I mean, come on now.
That's a real shame. Time was, servers aimed at specific communities like that (as opposed to servers aimed at Quickplay-using randoms) were the best place for custom maps to survive. People would go ahead and let them download, knowing that they were going to keep coming back so they wouldn't have to download them again after that. I wonder what's changed.But it's a verifiable fact that custom maps will drain servers. Not just because quickplay won't put players on custom maps, but because pubs generally aren't interested in learning new maps. The penny arcade server has that problem every single Friday, Upward or Gorge will bring in the pubs and put us at 24/24, then switching to cp_randommap_b2 will generate a slow exodus of people leaving, even if it's a good map. Two custom maps in a row are almost guaranteed to kill the server.