WiP in WiP, post your screenshots!

Nov 2, 2010
356
1,050
Well it's still pretty terrible, but I guess it means I have a proof of concept. Now I just have to make the textures and models not a steaming pile of poo.

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It looks a bit better in game, because the reflections actually move. A solid color for the glass with low opacity and a very soft normal map seems to be the best bet, the one in the screenshot is a bit over exaggerated.

Phong ended up being a bust, it doesn't do what I thought it did. I went with a standard envmap reflection.

I think it would look better if there was a noticeable transition between the inside of the dome and the outside; maybe one is a desert and the other is lush and grassy? It would make it a sealed ecosystem sorta-thing.

Maybe.
 

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
It strikes me as a little bit odd to have wooden shacks in a futuristic dome. It seems to me like it would make more sense to have retro futuristic buildings, what they thought back then that the future would look like.
 
T

The Asylum

Or you could just wait and see what premade objects Valve is making for the moon base update :3
 

Ice Crystal

L2: Junior Member
Feb 28, 2013
78
91
For a non-tf2 related project

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And as far as tf2 goes, I've taken it upon myself to remake barnblitz please send assistance
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xzzy

aa
Jan 30, 2010
815
531
It strikes me as a little bit odd to have wooden shacks in a futuristic dome. It seems to me like it would make more sense to have retro futuristic buildings, what they thought back then that the future would look like.

The texturing is largely placeholders right now.. I started the map intending to use the Upward theme, but am working on doing something else with it. I still want to take cues from Upward's aesthetic, but try to do something unique with it too.

Issue is the map is currently a giant instance because it makes the rotational symmetry a lot less work. Once the layout is set in stone I can retexture everything into red and blu themes that use less wood.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,820
Mapping the Music. Everyone else seems to just dump whatever in this thread as long as it semi-relevant so I'm gonna do it too.

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https://osu.ppy.sh/s/167095

Them sick beats yo
 

dustmotes

L1: Registered
Jan 20, 2014
18
10
I should be sleeping instead of making an SD map

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Also I just noticed that the ramps at the back look like a uterus and ovaries.