How do you make rocks without it lookin like jello in slow-mo
edit every vertex one by one instead of moving entire groups.
also, use noise
How do you make rocks without it lookin like jello in slow-mo
edit every vertex one by one instead of moving entire groups.
also, use noise
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How do you make rocks without it lookin like jello in slow-mo
Why are you making a good-looking trade map? Seems like a waste to me.
How do you make rocks without it lookin like jello in slow-mo
Because more people play on trade server then servers with custom maps.
That actualy depends more on the quality of the gameplay. With maps that have a poor gameplay it indeed is true, but with good gameplay (which with enough playtests can be achieved) the chance that people play it in pub is much larger.Because more people play on trade server then servers with custom maps.
This is probably the best guide made to explain displacements rocks:![]()
How do you make rocks without it lookin like jello in slow-mo
That actualy depends more on the quality of the gameplay. With maps that have a poor gameplay it indeed is true, but with good gameplay (which with enough playtests can be achieved) the chance that people play it in pub is much larger.
There are still many servers that specificly want custom maps even if they are a bit less quality in detail. As long as the gameplay is good they want it.
interested community.
oh hello there competitive players, how long have you been there?
Two custom maps in a row are almost guaranteed to kill the server.
Jam jar static prop for one of the board members.
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Textures coming soon.
Check with whoever did that TF2 side-scroller.