Should we?
what if it had a bunch of octagon-shaped, fancy color-stained glass with all the colors of the rainbow. can u imagine how cool it would look. imagine.
Is that where that thing comes from?The Church of Mann, depict scenes of Saxton punching bears in the glass.
Like that stained glass texture of Freeman from the Half-Life tech demo all those years ago.
I'm aware of that, but if I can't get a nice looking material for the glass there's no need to bother with investing a ton of effort making an awesome model.
Is that where that thing comes from?
I never knew that.
Why not look at the vmts for the existing glass textures? Or the glass on various models, like the medic's hazmat thing?
I got a dumb idea and played around with it a bit tonight.
The glass might need some kind of specular effect or something so it doesn't just look like a grey tint.
Anyone ever done anything like this and got advice? Maybe put a phong reflection on the material? I'm not sure trying to put a specular map on it would be efficient or even look that good.
Don't bother with any glass, just focus on the framework, The implication of glass will be beter than the graphics oddities caused by actual glass.
Also, your idea isn't exactly new, valve are doing exactly the same thing on their moonbase map:
Why does it being a new idea (or not) matter?
A whole map covered in a dome has not been done by an official map. Biodome had a dome that covered though, only one that comes to mind.
No, I meant a map with glass. A map with a dome is rather rare, I agree. I was just saying that glass in levels ( i.e. windows ) don't usually have complex textures and shaders to go with them ( at least, to my knowledge ).
Because I think scale matters.. with a pane of glass in a normal map it's not that big a deal. You get a shimmer or maybe a hint of the surrounding area due to a cubemap and it's good enough.
With an enormous dome though, you can't press your nose against it. Scale matters. I was thinking some kind of banded specular effect might look kind of nice, or maybe some kind of flare when you look at the sun. But I was having trouble getting it to work last night so I posted in the thread asking for people's experiences. It might just need more banging on it to get things looking nice.
Completely ignoring the glass and just building the structure will probably work too and I'll experiment with it as I work on it.. there's no reason I couldn't work on both and just pick whatever looks nicest.