This WiP thread was really interesting when I first joined. Can't remember how many pages there were at the time, but I made sure to start from the beginning and go through every single one. Not sure I'd do the same if I were to join today.
Not just that, but he also used a few displacements to cover the areas where it doesnt go well. Didnt you have a guide before explaining how to make displacements actualy sew well? It might be harder to do it on that area, but its not impossible.
Too bad i never realy made such creations as i find them interesting to make, but the maps i made simply didnt need them.
I'd recommend decompiling upward and studying how they made their cliff walkway. It's nothing crazy, just a good example of how preparation makes a job easier.
AustralianHH, I really like the simplicity of your visuals. They add to the map in a nice way without being distracting. However, judging by your screenshots the map looks a bit linear and closed-in. I think the more mobile classes aren't going to have quite so much fun on the map if everything has a shallow roof with little openness.
Experiment with raising the ceiling ~100 units and putting cross beams where the ceiling is now. Guarantee you'll like the gloomy effect it creates, and it'll keep everything from looking like a rectangle.
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