For anyone starting modelling now here's a link to loads of useful stuff for TF2 modelling http://www.kritzkast.com/tf2_mod_guide , for items but a large portion of it is helpful for props too. I'd suggest not starting with Blender but signing up for a free student licence and learning 3DS Max or even Maya, dont pick up the most recent build though, 2010 or 2011 are the ones that work with TF2 stuff the best IIRC
I've been meaning to pick up 3ds for the longest time (I'm already familiar with Inventor) but I just never got around to it.
here, have some of my stuff.
edit: hm, now that i look at it, the compression desecrated the image quality more than i would have wished for.
-snip-
Decided to take a stab at modeling.
What exactly is that?
>warpath
>a valve map
warpath isnt a valve map, dude