WiP in WiP, post your screenshots!

tyler

aa
Sep 11, 2013
5,100
4,621
Cprel.jpg
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
By Hale's ghost, what are those machines!? Even if the textures are completely unfinished, they seem so nefarious!

koth_skyward_a2_01.jpg


(Also, I am hating those spots but that's what I get for not modifying the prefab after I use it)
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,101
6,597
I dont like that both side's trains are hauling logs. There arent even any trees in that area.

Another thing: i dont like the train going into that wooden frame doorway. Dunno why. Just bugs me.

I'm sure the two sides could also be a little less similar. Big train frame bridge, terrain, shacks... I'm just nitpicking, but i much prefer assymetrical detail.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,573
CUBEMAPS. BUILD THEM AND BE DONE WITH IT.


Also, I think turning down the volumetric lighting on that fire will be good, it's really washing out some of the models and the details on them.

The walking of the pyro and the demo is also really jittery, doesn't look like they are walking, more like jumping little steps.
 

Goombac

L4: Comfortable Member
Mar 27, 2010
172
84
And is it possible to add some jitter or something onto the campfire lighting? It's just too constant for a fire.
 
Jan 20, 2010
1,317
902
I want to add more secondary lighting to brighten up the area a bit, but I'm personally liking this so far:

2012-07-12_00003.jpg

2012-07-12_00005.jpg


I also seem to have some weird thing for barely visible detail areas:

2012-07-12_00006.jpg


Edit: OKAY. THE YYLER GODS HAVE SPOKEN. I SHALL REMOVE THE BOARDS OVER THE OVERLAY AND REMOVE THE TIRE.

Apparently the rest is okay.
 
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