I dont even know why Im posting this, after looking at all of the awesome work you guys are doing, mine looks like.. well.. garbage.. :unsure:
I dont even know why Im posting this, after looking at all of the awesome work you guys are doing, mine looks like.. well.. garbage.. :unsure:
Yeah, just check out the stuff in his signature.Don't worry, I've posted worse before.
Yeah, just check out the stuff in his signature.
Don't forget Melee Fort.
When it works (apparently it's.... tempermental)
Actually it only "breaks" when Valve introduces new weapons that use new entity names (ie tf_weapon_sniperrifle_decap, tf_weapon_rocketlauncher_directhit, etc).
Yeah, just check out the stuff in his signature.
Ok, a few things... This is WAY early beta.. Sight lines.. are.. well... a snipers dream. You can almost hit the whole map from the base. The entire land scape is 4 brushes. 4. I am currently adding a LOT of trees to block the view, add cover, and a lot of ambiance. The textures are repetetive, yes, this will be fixed at a later date. Had this up on the clan server yesterday and tested out the game play. It flowed decently well after we got done playing who can snipe who from the corner of the map.
The bases arent there really. Those are just respawn rooms and a little sniper nest. There are a few ways down to the ground level, jumping is not advised as it is just high enough to cause damage. This may be changed later as well.
I dont even know why Im posting this, after looking at all of the awesome work you guys are doing, mine looks like.. well.. garbage.. :unsure:
http://i384.photobucket.com/albums/oo288/kheldarq/2012-06-30_00001.jpg[IMG]
Ok, a few things... This is WAY early beta.. Sight lines.. are.. well... a snipers dream. You can almost hit the whole map from the base. The entire land scape is 4 brushes. 4. I am currently adding a LOT of trees to block the view, add cover, and a lot of ambiance. The textures are repetetive, yes, this will be fixed at a later date. Had this up on the clan server yesterday and tested out the game play. It flowed decently well after we got done playing who can snipe who from the corner of the map.
The bases arent there really. Those are just respawn rooms and a little sniper nest. There are a few ways down to the ground level, jumping is not advised as it is just high enough to cause damage. This may be changed later as well.
I dont even know why Im posting this, after looking at all of the awesome work you guys are doing, mine looks like.. well.. garbage.. :unsure:[/QUOTE]
1. buil the taller cliffs with vertical isplacements so there is no aweful stretching
2. put a builing in there somewhere. or two.
3. a a gametype?
4. ???????
5. improvement!