I think he means Nineaxis and his early detailing of Runoff.
EDIT:
Here:
![]()
Ravrage needs to finish his detailing of that map, the newest version looks great
I think he means Nineaxis and his early detailing of Runoff.
EDIT:
Here:
![]()
It kind of reminds me of the Rorschach Blot Test.
I thought he finished it?...
I think it's all about how intuitive the narrative is. Ctf_sawmill places two modern spytech rooms in an area of rundown wooden shacks, and we accept it because we instantly understand that the shacks serve as a facade. To me, the brick wall looks natural, because I assume that someone built it to block up an obsolete channel, decades or centuries after the stone walls were built.
If I entered a map with a desert-snow theme, my natural reaction would be to think 'attention-grabbing gimmick' and be annoyed.
Heh, you make it sounds like adding car chases to a Dostoevsky novel.That's exactly my point. It's not an attention grabbing gimmick, it's no different from any other legitimate theme, and there in lies the problem. It's just that most players tend not to make the association of a desert and snow (that isn't a tundra), because that's more specific/niche knowledge than the other themes. It's not the artists fault he knows more about the world than certain groups of players. Unfortunately for any particular artist trying to make a connection with his viewers/players, certain compromises to his narrative are necassery to reach and be accepted by a wider audience.
Wait. I'm not disagreeing with anything you're saying. Why am I arguing?
whats that blue thing under the cubemap for?
This maybe me just coplaining but, I really do hate that transition from dirt to nice and 'posh' room. Needs something to beak it up a tad... somehow
If that is hella, I don't know what a posh room is doing there in the first place
EDIT: you probably don't need all those lights on the chandelier.