Well, you should wait playing the map before saiyng that Grazr![]()
I think the three houses with completely different colors look somewhat distracting. I'm perfectly ok with the stone-brick-stone transition, though. That sort of thing is pretty likely to occur in a city that evolves over time.![]()
God this is taking forever
i for one have no problem with the texture switch, though im not sure if those two textures look good together.
I think it's all about how intuitive the narrative is. Ctf_sawmill places two modern spytech rooms in an area of rundown wooden shacks, and we accept it because we instantly understand that the shacks serve as a facade. To me, the brick wall looks natural, because I assume that someone built it to block up an obsolete channel, decades or centuries after the stone walls were built.Exactly this. I've often found that no matter what little narrative i made up in my head regarding any particular detail, if the player doesn't understand, it doesn't matter, you've failed to make that translation.
It's like when Ravidge tried to do his desert snow theme. It happens, but it still confuses the average player because the average player can't put 2 and 2 together.
But i guess that's always been the artist's dilema no matter the medium.
It's like when Ravidge tried to do his desert snow theme..
Are there still screenshots of this? You've piqued my interest.
I think he means Nineaxis and his early detailing of Runoff.
EDIT:
Here:
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i dont mean to be mean, but...
you know that feeling when you cross your eyes? i get that when i look at this, except the feeling is in my brain
It's called symmetry.