i posted this in the downloads forum, reposting it here
i had already had a quick run round the map prior to game day, the layout is pretty simple so getting accustomized early on is easy,
hopefully you gained a good insight into how a full server game plays out, in its current state i found the map to be tremoundsly frustrating - for a player actively trying to complete to goal,
i spent the first 5 mins stuck inside our base pretty much , the outdoor sentries placed on the hills are positively evil - they cover the upper windows - the lower doors and the resupplies outside, and with a engy perched behind the hill make them extreemly difficult to take out - i took the sewer route to the base and was promptly met with another sentry as soon as i exited the water :d
the upper levels where the snipers hang out seemed like a good area to try and assault from except i found it really hard a demoman to land in them - they are quite low meaning you jump over them but hit the upper area of the battlements and simply land back on the floor - i know its quite possible if you get the correct trajectory to get in there but as an example 2 fort is alot more forgiving in the range of rocket/demojumps that wil land you onto the battlements. either a small lip on the bottom ledge to make a viaable landing point - or some slight change to the outside walls to help being able to stear yourself into the holes.
The return ctf mode - it was quite funny watching various people carry the flag back to their bases, the run speed penalty made the gameplay really harsh, the game ended up 2-0 but i think if the teams were evenly balanced it would have been 0-0 - the general route for most classes takes them right into view of the 2 respawn room exits before they can get close to the upper capping level - so basically your having to try and combat a sentry farm alongside a stream of fresh spawned players with access to unlimited health and ammo,
i honestly think that the success of the gameplay aspect depends entirely on whether you are comfortable in changing some aspects of the original map - something needs to change - whether its the speed/jump penalty / the placements of the score zone / spawn room exits / the number of routes to the upper level. But after 30 minutes i found it to be a totally frustrating experience,