[WIP] ctf_Torch

Discussion in 'WIP (Work in Progress)' started by R3dRuM, Mar 12, 2008.

  1. R3dRuM

    R3dRuM L6: Sharp Member

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    Remaking one of my favorite classics from Team Fortress Classic, It is a reverse ctf map, started today and have finished the brushwork of a base. Here is the comparison picture, mind the lighting, still WIP.

    BEFORE:
    [​IMG]

    AFTER:
    [​IMG]
     
  2. DJive

    aa DJive Cake or Death?

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    Although i never played TFC, comparing the screenshots look very similar. well done =)
     
  3. TotalMark

    TotalMark L6: Sharp Member

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    Indeed, this looks like it will turn out good.
     
  4. Snipergen

    Snipergen L13: Stunning Member

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    Your lights need some work, you can see where you placed the bulbs ^^
    But i can see this will come along nice.

    Don't just copy the layout from tfc though, tf2 has a unique style (look at the buildings etc) but I'm sure you know that :)
     
  5. Scotland Tom

    Scotland Tom L6: Sharp Member

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    I'm sure the lighting is only temporary, Snipergen. :)

    But yes, do keep in mind the different gameplay found in TF2. Various classes have different modes of travel to take advantage of and weapons with different advantages and disadvantages. It's great to do a good port of a map, but be mindful of the game you're porting it to and make some alterations as needed.

    It looks like you're doing a good work bringing it up to date though. Keep it up!
     
  6. Noggin

    Noggin L5: Dapper Member

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    Isnt the middle ground this map all hilly? I vaguely remember it, the middle section would be great if u can make it TF2 style.
     
  7. R3dRuM

    R3dRuM L6: Sharp Member

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    Yep, all hilly, will be remaking it with smoother less pointy displacements and some nice props

    [​IMG]
     
    Last edited: Mar 13, 2008
  8. Snipergen

    Snipergen L13: Stunning Member

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    Also torkey, dont use round stuff, that was for tfc, tf2 is 90 degree corners :)
     
  9. MangyCarface

    aa MangyCarface Mapper

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    I think you can get away with curves occasionally, since badlands has a ton in the bases. But yes generally hard angles.
     
  10. R3dRuM

    R3dRuM L6: Sharp Member

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    Round corners are staying. Period. But i did remove the ones in the spawns, they didnt look right, anyway, more pics, lighting is crap:


    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Mar 14, 2008
  11. MangyCarface

    aa MangyCarface Mapper

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    Inset lights look great!
     
  12. TotalMark

    TotalMark L6: Sharp Member

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    That's not crap, they look great.
     
  13. Scotland Tom

    Scotland Tom L6: Sharp Member

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    Lighting is certainly coming along though. Could possibly stand to be a bit brighter. (Though I am looking at darker screenshots against the white forum background)

    Texturing looks well done, but bland. Try to spice things up a bit. Also, break up the architecture with some details and props if need be.
     
  14. R3dRuM

    R3dRuM L6: Sharp Member

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    Yep, working on it! The room is much brighter now
     
  15. Sacrifist

    Sacrifist L3: Member

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    Keep it rounded. 90 degree corners can be really boring and just because Valve has 90 degree corners in their stock maps doesnt mean that TF2 maps cant have rounded corners. TFC had rounded corner maps because they look more professional and TFC had some of the greatest mappers around. Sorry but just go take a look over at the Fortress Forever forums and you will see what those TFC guys can do. Its unfortunate that they arent mapping for TF2 because their map stockpile is by far superior.
     
  16. Scotland Tom

    Scotland Tom L6: Sharp Member

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    Well, it all depends on the architectural style you're going for. WWII Nazi pillboxes were made of concrete and had rounded corners. Your average farmhouse or barn is composed mostly of simple wooden beams at 90 degree angles. Rounded corners don't equal professional, they're only elements of a particular design. Are the Empire State Building or the Sears Tower considered "less professional" because they don't have rounded corners?
     
  17. Sacrifist

    Sacrifist L3: Member

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    Yes, Leaning Tower of Pisa and Taj Mahal ftw! lol. Perhaps professional was the wrong word as a whole. All Im saying is that rounded architecture looks more professional imo. But, if its a barn or grain building you are going for, it would look silly rounded. I certainly dont see any of those in this particular map though.
     
  18. R3dRuM

    R3dRuM L6: Sharp Member

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    Update: Shiny floors, nicer lights (i guess?!), guide lines on floor


    [​IMG]
    [​IMG]
     
  19. Shmitz

    aa Shmitz Old Hat

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    Rounded corners can look more impressive, but when they appear in a map out of context with the environment and out of context with the visual style of the game, their inclusion can definitely be less professional.

    As with anything, there should be a reason for using or not using rounded corners beyond it looking cool.
     
  20. R3dRuM

    R3dRuM L6: Sharp Member

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    Reason for rounded corners: Not trying to be a port of TFC, just making people recognize the map from the old and also because it looks cool. :)