What is the deal with the “sky_day01_01” skybox?

Discussion in 'Mapping Questions & Discussion' started by Assorted Memes, Apr 16, 2018.

  1. Assorted Memes

    Assorted Memes L1: Registered

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    I was thinking of using this skybox in a map I am making, but since it was created for the “Target” training map which is well illuminated with non-environmental light entities, it has no prior used environmental light values attached to it (at least none recorded on the dev wiki).

    How could I find out what environmental light settings I should use in my map in conjunction with the skybox? There doesn’t seem to be a viseable sun, however a bright patch of parted storm cloud can be seen to one side. Would that be where I should base my light angles?

    The skybox can be found on the TF2 wiki’s list of skyboxes, or by loading a test map with “sky_day01_01”. It is not listed on the Valve developer wiki’s sky list because as mentioned before, it has no prior used environmental lighting settings and is thus not a complete “sky”.

    (P.S. Out of curiosity, what skybox does “cp_mossrock” use?)
     
  2. Rare Endangered Spycrab

    Rare Endangered Spycrab L2: Junior Member

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    You can decompile the map, and view the light_environment that way
     
  3. Idolon

    aa Idolon the worst admin

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    sky_day01_01 is a skybox from HL2. Its settings are:

    Angle: 0 165 0
    Pitch: -35
    Light: 237 218 143 800
    Ambient: 190 201 220 100

    Mossrock appears to be using sky_granary_01 but I cannot confirm that.
     
  4. ISPuddy

    ISPuddy L2: Junior Member

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  5. Assorted Memes

    Assorted Memes L1: Registered

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  6. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

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    Mossrock is using sky_goldrush_01