Robin said:We’re actually very concerned about this, and getting level designers fully into the economy is actually the highest priority thing we’re working on right now. We’ve got a bunch of ideas for how we’re going to do it, and we think you guys will be happy to see them. The solutions we’re kicking around will all handle the case where maps are being produced by collaborations of people, like you and Alex.
Mixed feelings on this news.
On one hand, I bought the Polycount pack specifically to support the modelers since I know full well how thankless that sort of work can be (especially UV mapping), so I'm really pleased that they're being compensated. And wow, are they ever! There are inhouse modelers at a lot of game studios who don't get that much as their yearly salary.
On the other hand, now there's going to be a freaking flood of absolute junk pouring into the contribution site, meaning the quality stuff is going to get buried.
Kep
Valve could have sat back when tf2 was released and decided not to give us 200+ updates for free. I'm sure people don't make maps as a hobby to get any money, but it is a nice perk. I know if I got offered $3000 for a map I made I'd be pretty damn happy even if there are modellers getting $47000. Getting money for something I created for free and as a hobby would always be a plus in my eyes no matter how small in comparison to other sums being given out.
I love how there seems to be so many people angry at this. Sure maps have been bought for less than these made with items, just remember though: Valve don't need to buy maps, weapons or items if they don't want to
Valve could have sat back when tf2 was released and decided not to give us 200+ updates for free. I'm sure people don't make maps as a hobby to get any money, but it is a nice perk. I know if I got offered $3000 for a map I made I'd be pretty damn happy even if there are modellers getting $47000. Getting money for something I created for free and as a hobby would always be a plus in my eyes no matter how small in comparison to other sums being given out.
thats not how business works.Say that when you sign away your map, then the very next evening find out someone who did hardly anything compared got 20x what you did, with the possibility of them still getting more money from it.
I guarantee you'll not say the same thing.
i think a good way to solve the problem here is for valve to purchase higher quality maps at a higher rate. junction? really? :/What if mappers got a very small cut of every TF2 sold, like 1%. Does not sound like much, but its more then you think...
Approximately 3 million copies of The Orange Box have been sold by the end of November 2008.
So that works out to be 30,000 USD just from the OB and just from pre-November 2008. Now figure how much money mappers would make if we added all the other copies of TF2!*
I don't think 50,000-100,000 USD would not be such a bad deal for a simple map now would it. *
*I do not know how many copies of TF2 have been sold I am just making a guess.
They have been, really. No offense to the guys who got their first few maps in, but the early community maps were of a lot lower standard than what's getting in now (that goes for the official maps, too, by the way - just compare the gameplay of, say, upward and 2fort).
thats not how business works.
maps are overhead. market items are sales. your map is not being sold. their item is.
how is this difficult to understand? next time, dont offer to sell your map to valve, but offer a royalty agreement. lets so how fast valve says 'NO'.
No. My concern was never the amount paid, rather the public way it seems to say "We value maps a shitload less than weapons" Even if you don't take the idea of getting any money for what you do into account, it still is a pretty massive indicator that Valve see new weapons as vastly better at prolonging a game's life than new maps. Which, to be fair, is utter balls, I don't care if I'm blowing people up with a rocket launcher that gives me a little extra life than before an update, that's basically the same game, but if after an update I'm blowing people up in the jungle instead of the desert or blowing up a base instead of capturing flags? I'm far more interested in that.
But of course, if payments for models continue to be disproportionately high it will hammer in the message that Valve don't want new maps to improve longevity of their games, they want new weapons and hats for them. Meaning future games like portal 2, people may just make hats for the coop bots. (extreme and exaggerated scenario, obviously they'd need the current generation of mappers to tire and to still be paying disproportionate amounts for weapons when the new generation decides not to replace them (a generation of mappers is shorter than a normal generation))
EDIT: also I am annoyed because I signed my agreement, then the next day this info comes out. Those two events were reversed you bet I'd have discussed it with them first, but now I've signed.
Say that when you sign away your map, then the very next evening find out someone who did hardly anything compared got 20x what you did, with the possibility of them still getting more money from it.
I guarantee you'll not say the same thing.