Valve Pays Out to Item Creators

Discussion in 'Team Fortress 2 Talk' started by Micnax, Oct 21, 2010.

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  1. tyler

    aa tyler snail prince, master of a ruined tower

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    Holy shit, I'd buy a snowflake. Why would I buy a snowflake? Why do I want that so bad?

    Something is wrong with me.
     
  2. JoshuaC

    JoshuaC L7: Fancy Member

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    They stated initially that the polycount items were to be sold first so they could work out the process of paying the makers.
    http://www.teamfortress.com/mannconomy/FAQ/

     
  3. FaTony

    FaTony Banned

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    Making purely cosmetic item and get it official = 40 000$

    Make a map and get it official = some 1000$?

    The moment you realize how much modelers get = priceless
     
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  4. lana

    aa lana Currently On: ?????

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    Resident TF2 communist, Fatony, sums up the thread in a post.

    I think it's dumb how you guys are reacting. Since when was mapping all about the money? I mean, it's great that we do get income if we get a map into the game, but this is ridiculous. It's the opposite of the argument that started after Coldfront went official when so many modelers starting saying "Well we get our models in the game in every update and Valve never gives us thousands of dollars."
     
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  5. Chilly

    Chilly L6: Sharp Member

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    Hoodoo was $2500. Artpass is $3000. Hence Youme gets $5500. I believe my statement was accurate.
     
  6. YM

    aa YM LVL100 YM

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    5500 is what I've received total for maps. (2 of them)
     
  7. Dragonstorm24

    Dragonstorm24 L4: Comfortable Member

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    Ah capitalism, the greatest American achievment
     
  8. Nineaxis

    aa Nineaxis Quack Doctor

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    Let's keep on topic and civil.
     
  9. FaTony

    FaTony Banned

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    Epic fail. If you don't trust me, read what John Hopson, games researcher at Microsoft Game Studios said:
    Full article.

    The random drop system fits perfectly in.
     
  10. J4CK8

    J4CK8 L11: Posh Member

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    Just a thought, but does anyone else think that the other contributors will barely get any money when their items are in store? I think most people will have the older weapons by now and I think many of the people only bought the polycount set/hats for the extra stats.
     
  11. PL-7764

    PL-7764 L6: Sharp Member

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    I think that would make sense. Plus I still say that the contest-winning element is possibly somewhat relevant here, even though I see now that it's not actually the basis for this - Valve could be giving such a huge portion of the profits to these people as a result of having won the contest. Future items sold in the store could go down to the 10% drpepper mentioned, or just about any other number.

    Or they could stay where they are now, and we'll remain confused as to what Valve's approach is... D:
     
  12. lana

    aa lana Currently On: ?????

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    So? The game is actually fun for some of us.
     
  13. Nineaxis

    aa Nineaxis Quack Doctor

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    I'd agree, we're probably never going to see $47,000 2-week payouts ever again, but I think there's still a huge incentive for content creators and definitely still a point to the mann-conomy existing.
     
  14. lana

    aa lana Currently On: ?????

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    And it's not like money is a bad thing in any amount.
     
  15. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    In the small amounts it's not much to the purchaser but to the guys on the other end it's raising concerns. Otherwise YM would never have emailed Valve; and Valve would have never responded with what they did respond with. Concerns.

    The fact that it is raising concerns is problematic and it's unfortunate that that likes of YM, JoshuaC, Fishbus and Skdr etc, are finding themselves in this position. Where models are making tens of thousands of pounds/dollars profit, whilst their maps only made $2,500/$3,000. Particularly when comparing the efforts involved in either. Months of work versus days; the difference being up to 150% on first hand data, which is likely to increase in the coming weeks. Assuming X map took 3 months to produce and X item took 3 days, we're looking at 1500% difference in profits, minus future data (which can only increase).
     
    Last edited: Oct 22, 2010
  16. Pocket

    aa Pocket func_croc

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    This. And, frankly, the most shocking thing about this to me is how many people it means bought these items instead of waiting for them to drop or trading for them. When the update first came out, I was like "Ha ha, people would have to be pretty dumb to pay for that stuff, but if they are, Valve might as well make a buttload of money off them." I guess I can change that to "Valve and the Polycount creators".

    Off-topic, but also this. It's especially annoying because the maps themselves seem to just keep getting better (except maybe Harvest which, let's face it, was only added because they wanted to rush out a Halloween map). At least this time around they can't avoid giving them their due.
     
  17. Acumen

    aa Acumen Annoyer

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    Jeez another 6 pages leading to nowhere. Don't you think everything was being said now.
    People whine because they feel their work is not cherished enough. People mention valve thinks about changing this - which is great, isn't it. They could just argue as logical as drpepper already did and there's nothing we could do. Because in the end (with all emotions and hard feelings aside) it's nothing but logical - period.

    Like someone said, as soon as money (and even more) comes in, people get mad. I think it's kinda sad to see certain comments in this thread, where basically it's all about jealousy and greed. I bet the other community item creators already shit themselves to death, for not having the same opportunity and make lots of moneys but contributed for free.
    These winners had an amazing opportunity by valve and lots of people in the community felt it was a good thing to support them. That's great. Community members support community members support community members support community members. What a great idea !
    Now Valve obviously thinks about how to give mapmakers more credit (AND MONEEEYS) in the future. Another great idea, don't you think.

    They tested, they succeeded. Now many people may have a possible chance of making some money in the future out of this.
    I feel kinda "ashamed" that this is such a big deal in this community right here. The friendly atmosphere has kinda gone down the drain with the latest updates and it's so much about the fame and fortune ;)
    We could have said "Oh bummer, not really fair to the great map makers - but valve will figure out a solution" but NO, some of us go all crazy bananas and turn on competition and sadpanda-mode. And I wonder how certain people would argue if their polycount entry were chosen :p

    Polycount forums has nothing but thankfulness for giving the creators the chance to succeed big time. I wish we could get back to that kinda attitude as well in the future. Feel proud and supportive when a community member gets official without feeling the desire to ask "HOW MUCH DID YOU MAKE OUT OF THIS".
    I'm totally stoked to see what Valve will come up with for the map and prop makers in the future ;)
     
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  18. Nineaxis

    aa Nineaxis Quack Doctor

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    Acumen has said what needs to be said, I'm locking this because you guys obviously aren't going to get back on topic.
     
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