** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\josep_000\Desktop\plr_hightilt\plr_hightilt.vmf"
Valve Software - vbsp.exe (Feb 17 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\josep_000\Desktop\plr_hightilt\plr_hightilt.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Brush 5949: MAX_MAP_PLANES
Side 5
Texture: TOOLS/TOOLSSKYBOX
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\josep_000\Desktop\plr_hightilt\plr_hightilt"
Valve Software - vvis.exe (Feb 17 2017)
8 threads
reading c:\users\josep_000\desktop\plr_hightilt\plr_hightilt.bsp
reading c:\users\josep_000\desktop\plr_hightilt\plr_hightilt.prt
LoadPortals: couldn't read c:\users\josep_000\desktop\plr_hightilt\plr_hightilt.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\josep_000\Desktop\plr_hightilt\plr_hightilt"
Valve Software - vrad.exe SSE (Feb 17 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\josep_000\desktop\plr_hightilt\plr_hightilt.bsp
Setting up ray-trace acceleration structure... Done (2.57 seconds)
11023 faces
5 degenerate faces
2155229 square feet [310353088.00 square inches]
564 Displacements
1178220 Square Feet [169663712.00 Square Inches]
11018 patches before subdivision
141554 patches after subdivision
sun extent from map=0.087156
187 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (51)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (42)
transfers 18717201, max 1647
transfer lists: 142.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(754094, 480602, 367146)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(99327, 51944, 38990)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(14569, 7312, 5668)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2418, 1322, 1089)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(440, 297, 261)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(91, 77, 72)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(21, 22, 21)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(5, 7, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0570 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 121/1024 5808/49152 (11.8%)
brushes 4334/8192 52008/98304 (52.9%)
brushsides 30829/65536 246632/524288 (47.0%)
planes 16078/65536 321560/1310720 (24.5%)
vertexes 22779/65536 273348/786432 (34.8%)
nodes 4228/65536 135296/2097152 ( 6.5%)
texinfos 4886/12288 351792/884736 (39.8%)
texdata 139/2048 4448/65536 ( 6.8%)
dispinfos 564/0 99264/0 ( 0.0%)
disp_verts 15668/0 313360/0 ( 0.0%)
disp_tris 20736/0 41472/0 ( 0.0%)
disp_lmsamples 2354060/0 2354060/0 ( 0.0%)
faces 11023/65536 617288/3670016 (16.8%)
hdr faces 11023/65536 617288/3670016 (16.8%)
origfaces 8963/65536 501928/3670016 (13.7%)
leaves 4350/65536 139200/2097152 ( 6.6%)
leaffaces 14469/65536 28938/131072 (22.1%)
leafbrushes 9869/65536 19738/131072 (15.1%)
areas 25/256 200/2048 ( 9.8%)
surfedges 89309/512000 357236/2048000 (17.4%)
edges 60806/256000 243224/1024000 (23.8%)
LDR worldlights 187/8192 16456/720896 ( 2.3%)
HDR worldlights 187/8192 16456/720896 ( 2.3%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1287/32768 12870/327680 ( 3.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 25452/65536 50904/131072 (38.8%)
cubemapsamples 19/1024 304/16384 ( 1.9%)
overlays 216/512 76032/180224 (42.2%)
LDR lightdata [variable] 13735108/0 ( 0.0%)
HDR lightdata [variable] 13735108/0 ( 0.0%)
visdata [variable] 440809/16777216 ( 2.6%)
entdata [variable] 286153/393216 (72.8%)
LDR ambient table 4350/65536 17400/262144 ( 6.6%)
HDR ambient table 4350/65536 17400/262144 ( 6.6%)
LDR leaf ambient 17537/65536 491036/1835008 (26.8%)
HDR leaf ambient 18532/65536 518896/1835008 (28.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/94064 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/78010 ( 0.0%)
pakfile [variable] 2115414/0 ( 0.0%)
physics [variable] 1536356/4194304 (36.6%)
physics terrain [variable] 90346/1048576 ( 8.6%)
Level flags = 0
Total triangle count: 31402
Writing c:\users\josep_000\desktop\plr_hightilt\plr_hightilt.bsp
1 minute, 56 seconds elapsed
Valve Software - vrad.exe SSE (Feb 17 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\josep_000\desktop\plr_hightilt\plr_hightilt.bsp
Setting up ray-trace acceleration structure... Done (2.54 seconds)
11023 faces
5 degenerate faces
2155229 square feet [310353088.00 square inches]
564 Displacements
1178220 Square Feet [169663712.00 Square Inches]
11018 patches before subdivision
141554 patches after subdivision
sun extent from map=0.087156
187 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (50)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (41)
transfers 18717201, max 1647
transfer lists: 142.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(817401, 494054, 366811)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(103562, 48349, 34430)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(14419, 5992, 4346)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2265, 953, 734)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(382, 193, 160)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(74, 47, 42)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(15, 13, 12)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(4, 4, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0570 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 121/1024 5808/49152 (11.8%)
brushes 4334/8192 52008/98304 (52.9%)
brushsides 30829/65536 246632/524288 (47.0%)
planes 16078/65536 321560/1310720 (24.5%)
vertexes 22779/65536 273348/786432 (34.8%)
nodes 4228/65536 135296/2097152 ( 6.5%)
texinfos 4886/12288 351792/884736 (39.8%)
texdata 139/2048 4448/65536 ( 6.8%)
dispinfos 564/0 99264/0 ( 0.0%)
disp_verts 15668/0 313360/0 ( 0.0%)
disp_tris 20736/0 41472/0 ( 0.0%)
disp_lmsamples 2354060/0 2354060/0 ( 0.0%)
faces 11023/65536 617288/3670016 (16.8%)
hdr faces 11023/65536 617288/3670016 (16.8%)
origfaces 8963/65536 501928/3670016 (13.7%)
leaves 4350/65536 139200/2097152 ( 6.6%)
leaffaces 14469/65536 28938/131072 (22.1%)
leafbrushes 9869/65536 19738/131072 (15.1%)
areas 25/256 200/2048 ( 9.8%)
surfedges 89309/512000 357236/2048000 (17.4%)
edges 60806/256000 243224/1024000 (23.8%)
LDR worldlights 187/8192 16456/720896 ( 2.3%)
HDR worldlights 187/8192 16456/720896 ( 2.3%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1287/32768 12870/327680 ( 3.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 25452/65536 50904/131072 (38.8%)
cubemapsamples 19/1024 304/16384 ( 1.9%)
overlays 216/512 76032/180224 (42.2%)
LDR lightdata [variable] 13735108/0 ( 0.0%)
HDR lightdata [variable] 13735108/0 ( 0.0%)
visdata [variable] 440809/16777216 ( 2.6%)
entdata [variable] 286153/393216 (72.8%)
LDR ambient table 4350/65536 17400/262144 ( 6.6%)
HDR ambient table 4350/65536 17400/262144 ( 6.6%)
LDR leaf ambient 17537/65536 491036/1835008 (26.8%)
HDR leaf ambient 18532/65536 518896/1835008 (28.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/94064 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/78010 ( 0.0%)
pakfile [variable] 2115414/0 ( 0.0%)
physics [variable] 1536356/4194304 (36.6%)
physics terrain [variable] 90346/1048576 ( 8.6%)
Level flags = 0
Total triangle count: 31402
Writing c:\users\josep_000\desktop\plr_hightilt\plr_hightilt.bsp
1 minute, 54 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: Copy File
** Parameters: "C:\Users\josep_000\Desktop\plr_hightilt\plr_hightilt.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\plr_hightilt.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "plr_hightilt" -steam