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Valve Maps(Decompiled)

Discussion in 'Tutorials & Resources' started by Xi.Cynx, Mar 18, 2009.

  1. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    • Thanks Thanks x 355
    • Useful Useful x 2
    • Like Like x 1
    Last edited: Jan 16, 2016
  2. YM

    aa YM LVL100 YM

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    Good to have all the up to date ones :)

    +stickied
     
    • Thanks Thanks x 6
  3. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Well done sir :)
     
    • Thanks Thanks x 1
  4. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    You're very welcome and thank you. :) I'll keep this updated month to month.
    So any updates to any map will get included.
    The only thing is... how can I edit the thread title?
    So I can change it next month to Valve Maps(Decompiled) 4/1/2009
     
    • Thanks Thanks x 1
  5. umbratile

    aa umbratile

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    Nice list there.

    If you'd like to add an "all Valve maps" pack to the list, click here. :)
    It's got no community maps, though, but all Valve maps are up to date.
     
  6. DontWannaName

    DontWannaName L3: Member

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    The hardest thing is going to know when Valve updates the maps without mentioning it in the changelog.
     
  7. StoneFrog

    StoneFrog L6: Sharp Member

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    MD5 Hash?

    Then again, that wouldn't work unless somebody kept periodic backups of the GCF's BSPs or VMEX somehow magically decompiled maps the same way each time. :p
     
  8. Owlruler

    Owlruler L12: Fabulous Member

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    Well done

    +[​IMG]
     
    • Thanks Thanks x 1
  9. Domino

    Domino L1: Registered

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    Thanks both Muffin and Blade, just what I was looking for before I got started :)
     
    • Thanks Thanks x 1
  10. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    @MuffinMan - I would've used your map pack but it was missing some of the newer maps like Egypt, Watchtower, Juntion, Steel & Fastlane. So I just zipped all the current ones up that are up for individual download into one big zip.

    @Don'tWannaName - Yea this is true, which is why I just plan on doing it monthly. Same day and time each month. If I happen to see valve update a map before then or a little after I might just go ahead and do it then. Not really a burden as it only took about 10 minutes to decompile, re-name, zip & upload.

    @StoneFrog - What exactly is MD5 Hash? I've heard of people mentioning that program before but I never actually took the time to look it up and find out what it does.

    @Domino - You're welcome! I've been using the valve maps very periodically for ideas and for making stuff look authentic lately. Hopefully it'll work out for me better this time in this competition. =)
     
    • Thanks Thanks x 1
    Last edited: Mar 25, 2009
  11. Engineer

    aa Engineer

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    Thanks, i allways wanted to explore valve maps in hammer.

    Edit: Wow, i opened well and i was really amazed, so many brushes :eek:
     
    Last edited: Mar 26, 2009
  12. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    Yea, there is quite a bit of everything in all the valve maps.
    Not gonna lie, the guy behind the wheel of making those maps is quite the talented one.
     
  13. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    +op updated to this months maps updates if there were any.

    If a admin could change the actual thread top to what the first post says that'd be great. If there was a way for me to do it I wouldn't ask. thanks. :)
     
    • Thanks Thanks x 1
    Last edited: Apr 9, 2009
  14. DaFatCat

    DaFatCat L3: Member

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    Thanks so much, this will hopefully make it easier to build TC maps :D
     
  15. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    If all you're looking for is the game setup check my sig ;) These are good for looking at everything else though.
     
  16. MigitMatt

    MigitMatt L1: Registered

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    Very useful, thank you! :)
     
  17. Zeewier

    Zeewier L9: Fashionable Member

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    I'm hosting decompiled versions of valves new maps for a few days:

    EDIT: See thread for up-to-date maps!

    There a still major (gameplay) bugs in sawmill. (shooting/seeing through walls, respawn room visualisers, playerclips, a lot if visual bugs (lights fading distances)) So I think that will be fixed in a few days. Also some visual bugs in nucleus (wrong textures on the sides) and pipeline (no real explosion! xD)
     
    • Thanks Thanks x 11
    Last edited: Jun 2, 2009
  18. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    Maaaaan, can't even give a brother a few days! :blushing:
     
  19. Zeewier

    Zeewier L9: Fashionable Member

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    Hmmz are you going to upload these/yours to a real mirror BladeMasterPsi? Because
    have passed :p
     
  20. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    Well if in my defense, I had formatted to the newest W7 RC and had to let me TF2 re install and update. I will be decompiling those babies tonight and have them up by tomorrow!
     
    • Thanks Thanks x 2