Valve Maps(Decompiled)

Discussion in 'Tutorials & Resources' started by Xi.Cynx, Mar 18, 2009.

  1. Mikroscopic

    aa Mikroscopic

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    Just tried cp_gorge, fast compile makes hammer freeze up, normal compile works fine, but takes OVER AN HOUR.
     
  2. Viemärirotta

    aa Viemärirotta sniffer

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    You don't exactly need to compile decompiled maps, you have it in your game anyways.
     
  3. Mikroscopic

    aa Mikroscopic

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    You do if you want to make an edit to see how something changes.
     
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  4. TMB

    TMB Banned

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    I dont wanna look impatient but... the new maps is not there yet...
     
  5. ics

    aa ics http://ics-base.net

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    You do know that decompile is not exact copy of the map? There can be issues that cause vrad or vvis taking longer than they should. Things like displacements are 1 unit thick only, despite them being something else in the source file.
     
  6. Mikroscopic

    aa Mikroscopic

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    Do those problems happen no matter what? Or do you just have to keep decompiling until you get a vmf that works?
     
  7. ics

    aa ics http://ics-base.net

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    You can never get exact copy of vmf no matter how hard you try through decompiling. Only way to do that is ask from the origin, as in the person who made it.
     
  8. Mikroscopic

    aa Mikroscopic

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    Still, it's a bit disappointing if you want to make a halloween / april fools / pro / etc edit and the file won't even compile properly before you even do anything to it (which is what happened to me with goldrush).
     
  9. ics

    aa ics http://ics-base.net

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    If you want goldrush, there is sdk_pl_goldrush.vmf available by valve in the game files.
     
  10. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    SDK versions of maps are incredibly outdated and have every bug that ever existed for that map.
     
  11. Pocket

    aa Pocket func_croc

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    We should appeal to Valve to ship up-to-date source files in the next update, since even the old ones are only available as part of the SDK.
     
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  12. CommodoreKong

    aa CommodoreKong

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    Doesn't Jill have an account here? Maybe he'll see this thread and get it done for you guys.
     
  13. Crowbar

    aa Crowbar

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  14. ics

    aa ics http://ics-base.net

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    I think the general idea is not to share source files so that there wont be 100 dustbowls, 100 2forts and such. They are a way to show maybe how things are done and use as a learning material, not as source to make something out of them.
     
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  15. Ducky Quackington

    Ducky Quackington L1: Registered

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    Lakside event is my favourite map too.
     
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  16. Crash

    aa Crash func_nerd

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    I shot them an email about it a few months ago but never heard back.
     
  17. Pocket

    aa Pocket func_croc

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    I would also be cool with treating it as free DLC so anyone who's not interested can save some space.

    Heck, make the whole dev tool package part of the DLC while they're at it. Is there anything at all in the /bin/ folder that's a critical component of the game?
     
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  18. Ducky Quackington

    Ducky Quackington L1: Registered

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    So uh, im trying to use these maps, but everytime I try and run one of the maps, it gives me this error:

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d.vmf"

    Valve Software - vbsp.exe (Nov 10 2016)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Error: displacement found on a(n) func_detail entity - not supported (entity 547, brush 0)


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d"

    Valve Software - vvis.exe (Nov 2 2016)
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d.bsp
    Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d.bsp

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d"

    Valve Software - vrad.exe SSE (Nov 2 2016)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d.bsp
    Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_gorge_d.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."

    Any help?
     
  19. Crash

    aa Crash func_nerd

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    These aren't designed to be compiled out of the box. Decompiling usually ends up breaking a number of things.
     
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  20. Ducky Quackington

    Ducky Quackington L1: Registered

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    Oh. Welp, I wasted my time.

    About 5 times.