They are easier to render compared to something that is rendered at it's full size. Although making extensive in world skybox is more frequent lately in valve maps. 3d sky is still there but in-world gets bigger.
I was looking at Powerhouse and noticed weird lighting with the turbines.
Is it just me, or is this happening with anyone else?
What did you change when you recompiled? They're dynamic props — because of the animated bits — so messing with the lighting could have weird side effects.
Hmm. I think I know what happened. They're supposed to be attached to the info_lighting entities in the room, but somehow that information didn't survive the decompile.
I was comparing the "good" turbine to the others, and under "Lighting Origin" was "turbine_light", I plugged those into the others and it seemed to work for their lighting, but it still has some lighting issues.
I'll try using info_lightings/targets too and see if it fixes it as a whole. Otherwise, Thanks guys!
No. Red and Blu last are right next to each other, seperated by windows and some water.What happened to the skybox? Was there always a desert outside those windows?
Do other maps work and just not this one? This seems more or less like a windows permission type of issue as opposed to an actual decompile error.Goldrush doesn't seem to want to start. It give me a "Cannot find the file specified" error.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_goldrush_d.vmf"
Valve Software - vbsp.exe (Jun 27 2016)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_goldrush_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Brush 65718: MAX_MAP_BRUSHSIDES
Side 2
Texture: CONCRETE/CONCRETEWALL014A
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_goldrush_d"
Valve Software - vvis.exe (Jun 27 2016)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_goldrush_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_goldrush_d.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_goldrush_d"
Valve Software - vrad.exe SSE (Jun 27 2016)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_goldrush_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_goldrush_d.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_goldrush_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_goldrush_d.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."