Drunken F00l could have got a job at Valve if he wasn't constantly fucking with them and/or hacking their software. Not that he's a TF2maps.net user. But he's famous in the TF scene since before it was an official mod for Half-Life 1.
What do you guys think about official map integration? Many of you are able to point out the critical flaws in accepted maps, due to gimmicks/balance/etc. But valve accepts them, while maps that are near flawless from a critical standpoint are left in custom map servers.
The very first maps to go official were maps voted good by "the community". Or by community i mean the outspoken people over at 2F2F. Unfortunately popular vote doesn't always translate as an accurate portrayel of quality. Most of the maps that came out of or got the green light from that place (and probably the very maps in question) are almost never played and are used as examples of what
not to do for a TF2 map.
Unfortunately this was a failure on the TF2 communities side as well as Valve's. Valve shouldn't have been so easily swayed by an online version of flash mobbing, i guess they were easily impressed by 2 thousand emails saying "this map is awesomes! make it official". As opposed to actually being impressed by the map itself. But the game was new and desperate for new content and i guess that meant vicariously Valve was desperate to include content of questionable quality.
Later when TF2maps got more publicity from events, actually tested and balanced maps got into the game. Not that the only good maps came from here. But we're proud of our efforts to provide quality over shere peer pressure and internet shinnanigans.
Should mappers always adhere to strict design principle? Is it okay to for a mapper to design a map from the ground up to appeal to a wide audience, instead of designing for the judgement of other seasoned mappers? Maybe the gimmick that receives harsh judgement on the critical end is a gimmick that the general TF2 community finds fun as hell.
Personally, I find the advice you guys have given me so far is invaluable, but from a novice point of view, I feel like sometimes the "whoa this is neat, it's a little broken but it's really neat" value of a map is not appreciated as much. I mean, if people didn't play "bad" maps, then 2fort wouldn't be so mind-bogglingly popular.
Unfortunately TF2 players want "maps now". This means they're unwilling to go through the painful process of testing potentially bad maps, let alone experimental maps. This is especially true of the competitive scene who have a habit of refusing to test any map that isn't already in beta (completely missing the point of alpha testing). Although that's not so bad now. For a large while they thought map testing = finding clip bugs and only that.