Heya guys! I've received a few requests for the "Tap-To-Push" mechanics I had put together for pl_tapline (I'm no entity wizard so there could be room to polish these mechanics greatly) to be published so they can be used easily by any mapper. I put them into a vmf file utilizing the Payload game mode resource made by A Boojum Snark. Tap-To-Push example VMF download: https://www.dropbox.com/s/lmtc1woy8srhy8n/Taptopushmechanics.vmf?dl=0 Some new entities: entity: filter_tf_condition name: filter_red_disguised purpose: Makes it so RED disguised Spy can not stop the cart by tapping it. entity: filter_tf_condition name: filter_red_stealth purpose: Makes it so RED stealthed (invisible) Spy can not stop the cart by tapping it. entity: filter_multi name: filter_red_team_allconditions purpose: players must meet the required conditions in order to be able to stop the cart by tapping it. trigger_multiple name: train_deactivator purpose: This is the trigger brush touched by RED to stop the cart. It sets the number of train cappers to 0 when triggered. Basic idea of how it works currently: When any BLU member touches the trigger_capture_area brush (sspl_pushzone) it sets the number of team members capturing the cart to '1'. When a RED member touches the trigger_multiple brush (train_deactivator) it sets the number of team members capturing the cart to '0'. Enjoy!