Calculated by finding the longest kill by a sniper in each map - this does not give a definitive longest sightline but it gives the longest sightline which has been used. Maps (which have enough data) Code: ctf_turbine..............5'395 ctf_2fort 4'017 cp_dustbowl 4'603 plr_hightower 3'813 pl_badwater..............3'288 koth_harvest_final 3'584 cp_foundry 5'563 koth_nucleus 3'996 cp_snowplow_rc3..........4'016 pl_upward 4'696 plr_hightower_event 13'284 cp_egypt_final 3'767 pl_barnblitz.............3'665 pl_thundermountain 4'217 pl_goldrush 4'928 pl_frontier_final 3'430 ctf_doublecross..........3'413 cp_process_final 3'535 cp_badlands 2'981 cp_gullywash_final1 2'825 koth_harvest_event.......3'286 cp_granary 4'025 cp_snakewater_final1 2'782 cp_gravelpit 4'307 pl_hoodoo_final..........4'296 arena_offblast_final 3'166 koth_lakeside_final 5'517 koth_viaduct 3'327 koth_sawmill.............2'611 koth_viaduct_event 2'721 cp_coldfront 3'338 cp_steel 3'470 cp_gorge.................4'337 tc_hydro 2'865 Averages (median) Code: KOTH 3327 CTF 4017 CP 3767 PL 4217 Data source: heatmaps.tf Source code: pastebin Google Docs: spreadsheet Edit: more realistic usable sightlines - not the longest, but the easiest used Code: ctf_turbine.............3'969 ctf_2fort 3'101 cp_dustbowl 3'093 plr_hightower 3'459 pl_badwater.............3'104 koth_harvest_final 3'313 cp_foundry 3'615 koth_nucleus 2'992 cp_snowplow_rc3.........3'586 pl_upward 4'194 plr_hightower_event 7'340 cp_egypt_final 3'370 pl_barnblitz............3'521 pl_thundermountain 4'197 pl_goldrush 3'923 pl_frontier_final 3'265 ctf_doublecross.........3'125 cp_process_final 3'504 cp_badlands 2'822 cp_gullyish_final1 2'668 koth_harvest_event......3'109 cp_granary 2'712 cp_snakewater_final1 2'718 cp_gravelpit 3'837 pl_hoodoo_final.........3'360 arena_offblast_final 2'726 koth_lakeside_final 3'595 koth_viaduct 2'700 koth_sawmill............2'485 koth_viaduct_event 2'513 cp_coldfront 2'749 cp_steel 2'269 cp_gorge................2'903 tc_hydro 2'705 pl_shoreleave_a6........2'829 koth_trainsawlaser_rc2 3'082 ctf_haarp 2'668 cp_glassworks_rc6a 2'391 Conclusion: sightlines of 3000 and lower are fine, as long as there is a route which bypasses all or the majority of the sightline
It's pretty much impossible to exploit, because you only get to that area after the round ends, when it's a straight up deathmatch
I did some maths to try and find more realistic sightlines which people have used and have these results; these are not the longest but at least a few people have used this distance. Code: ctf_turbine.............3'969 ctf_2fort 3'101 cp_dustbowl 3'093 plr_hightower 3'459 pl_badwater.............3'104 koth_harvest_final 3'313 cp_foundry 3'615 koth_nucleus 2'992 cp_snowplow_rc3.........3'586 pl_upward 4'194 plr_hightower_event 7'340 cp_egypt_final 3'370 pl_barnblitz............3'521 pl_thundermountain 4'197 pl_goldrush 3'923 pl_frontier_final 3'265 ctf_doublecross.........3'125 cp_process_final 3'504 cp_badlands 2'822 cp_gullyish_final1 2'668 koth_harvest_event......3'109 cp_granary 2'712 cp_snakewater_final1 2'718 cp_gravelpit 3'837 pl_hoodoo_final.........3'360 arena_offblast_final 2'726 koth_lakeside_final 3'595 koth_viaduct 2'700 koth_sawmill............2'485 koth_viaduct_event 2'513 cp_coldfront 2'749 cp_steel 2'269 cp_gorge................2'903 tc_hydro 2'705 pl_shoreleave_a6........2'829 koth_trainsawlaser_rc2 3'082 ctf_haarp 2'668 cp_glassworks_rc6a 2'391 So yeah, longest sightline being around 3'000 seems pretty decent. Also, these values have been added to the google docs
I found an insane one on koth_suijin! I don't think this will ever be useful, but I actually have a casual clip I recorded today. View: https://youtu.be/cRJkQosK0hI
Not knocking Freyja's work, but the first in-game version had a spawn-to-spawn sightline across the point, and honestly... how did that not get removed in the early alpha builds?
Badlands and Well are not good arena maps. Doesn't change your point much, but I just had to say this.