You know what, fuck "license agreements" on free, community-made products. If somebody makes something out of a genuine desire to be helpful to people, then they shouldn't be upset when others want to be helpful as well. And if they are upset, well maybe it was never about wanting to be helpful in the first place; it was about their own egos and a pathological need to be depended on, and in that case fuck what they wanted.
I only added that page for something for me to point at AFTER an actual case of someone taking it and rehosting (don't remember if they changed anything) my package on FPSbanana (or is it gamebanana now, I think?). My intent was to ensure people were coming to the source for it so they could keep up to date on changes to it, and so I could help people who had issues, rather than thinking a one-off rehost was all there ever was. Hence the message pointing people to this thread, so that if it DID get hosted or shared elsewhere, they would at least be pointed in the right direction.
(p.s. the "license agreement" terminology was just the built in labeling of that page in the nullsoft install system, I didn't choose it)
You know what, whatever you wanted to say to me, just say it. I know it's true. I'm a piece of shit who shouldn't be allowed around decent human beings and I'm sorry.
What I said above is pretty much what I was going to say, I didn't have any harsh words to direct at you, and for what it's worth, back when I hung around I never thought you were terrible (and some others do still stick in my mind as terrible).
How do I update tf_abs.fgd to include entities added after November 2014 while still including the changes that the ABS pack has (i.e. new sprites)?
I'm making an updated FDG with ABS, ISPuddy and my FGD combined, including new icons for all entities that are left, made by myself. Soon to be finished
It is probably worth mentioning that FGDs are hierarchical and will override anything duplicated in an FGD they @include, which is how mine works in the first place. No need to actually edit an existing one. For example, spycrab's FGD could simply @include tf.fgd, mine, and puddy's in that order, adding whatever is necessary and overriding things that are outdated.
So as for the main issue at hand...
My protectiveness of this resource was a result of wanting to maintain quality. I was/am a very technical thinker and mapper (as evidenced by the plethora of crazy stuff I made while never releasing a finished map). Most of the FGD stuff grew out of my own desire to have things easier to work with and bring things in valve left out. The libraries and material browser stuff were the same, easing my own workflow and sharing with the public because I could. While I put a ton of work into keeping this updated once it became The Thing™ to have, I can't really claim any of it as my content
aside from the entity icons.
During my period of fading away from TF2M the necessity of updating seemed to be waning significantly. More of the entities they added were put into the default FGD at launch, more of the props were complicated and unique set pieces that didn't really warrant inclusion in a library of generic multipurpose props, what few games modes were added were gimmicky and/or handled entirely by the code in plug-and-play entities. Updates weren't really a cool moment of discovery for me anymore because all the new stuff was "boring" from my perspective of tinkering.
I will admit that I have no idea what the state of the game or mapping for it is anymore. I had kept reading comics/update news for a year or two after I stopped playing but even that has ceased. I do not know how many things are missing by default or being potentially broken/hidden by my older FGD entries. I would be incredibly surprised if they added any generic props since I disappeared, but the library was already getting unstable as it was (I had been thinking about culling all those set pieces).
I have thought about peeking back and pushing out an update every so often, but the aforementioned reasons discouraged me from even finding out how useful such an update would be, and also not wanting to be "out of touch" in doing/adding things that are useless or nobody needs. I have been thinking more about that this year, and wanting to seriously make an effort to get this thing up to date and potentially in a more freely accessible manner that others could maintain, as this coming christmas will be the 10th anniversary of the first prop library release.
I definitely have an emotional attachment to this whole thing and I'd be lying if I said I wasn't resistant to handing it off to be taken care of by another. I do have an ego that this feeds, I knew how to do more things that pretty much anyone else on the site (most of you started with TF2, I started with HL1). I'm protective because as a perfectionist I worried I'd leave it in the hands of someone who couldn't live up to what it was. It's not a pathological need to be depended on, but rather a pathological need to help people and solve problems. Online and Offline. For years after I drifted away from TF2M I'd still pleasantly assist random people messaging me on Steam with mapping issues. I take great pride in seeing the download numbers every time I happen to come back to the site and know that I've created something that helped thousands (if not tens of thousands) of people in their creative and artistic endeavor of level design.
However I recognize that neglect has and will continue to leave this resource in much the same state as passing it off to a lesser caretaker (at this point can anyone be less than one who does nothing?).
Despite my desires to get this in a better state for the future and whatever misgivings I may have, I do not know if or when I'll find the time and motivation to do anything, and I do not want to be seen as a selfish saying "dont touch mah stuff" for no good reason.
If someone wants to edit, borrow from, or alter my FGD to keep things up to date, please do so.
Consider the "license agreement" a relic of a time when it was created.
As I mentioned earlier, it isn't really "my" content, especially since there is only one way to make a valid FGD. Doing it from scratch would result in the same exact code.
This thread and pack will still be here as a starting point, and I may yet do something to bring this up to date myself. If anyone would be willing to fill me in on how out of date this is, it would be appreciated. Is there stuff being hidden/broken by my FGD? Have they added more generic props or is it still big stuff made for one map? Are any of my game modes broken or have they added any worth creating a template for? There is a lot of stuff to look at for any potential work I would do on this, and hints in the right direction would help.
-As usual, this has been an entirely-too-long post by yours truly, A Boojum Snark-
p.s.: see Crash, I told you it would be!