Ultimate Mapping Resource Pack

Ultimate Mapping Resource Pack 2014-11-06

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,776
7,674
Thread restored to its former functioning glory. Many thanks to Crash for hosting the pack and all the thread images on TF2M itself, so this won't happen in the future, and I didn't have to figure out some alternative hosting or settle for making the thread ugly with attached images.
 

Marxon

L1: Registered
Apr 4, 2016
7
10
The changelog hasn't changed since 2014, does this have fgd entries for things like the mvm currency packs and robot/player destruction gamemodes entities?
 

ISPuddy

L2: Junior Member
Jul 31, 2015
94
146
The changelog hasn't changed since 2014, does this have fgd entries for things like the mvm currency packs and robot/player destruction gamemodes entities?

no currency packs. and most of this is very OUTDATED [broke hammer editor]
 

Marxon

L1: Registered
Apr 4, 2016
7
10
I'm asking because I'm trying to spawn currency packs without fgd, and it's glitching out lots.

Any idea where I can find newer custom fgd entries?
 

Tumby

aa
May 12, 2013
1,087
1,196
https://developer.valvesoftware.com/wiki/Item_currencypack_small

This entity is not in the FGD by default
See below & !FGD for instructions on making it available.

This FGD code is incomplete; please help by adding to it.

Code:
//MvM cash piles
@include "base.fgd"
@PointClass base(Targetname, EnableDisable) studio("models/items/currencypack_small.mdl") = item_currencypack_small : "MvM Money (Small)" [ ]
@PointClass base(Targetname, EnableDisable) studio("models/items/currencypack_medium.mdl") = item_currencypack_medium : "MvM Money (Medium)" [ ]
@PointClass base(Targetname, EnableDisable) studio("models/items/currencypack_large.mdl") = item_currencypack_large : "MvM Money (Large)" [ ]
 

Marxon

L1: Registered
Apr 4, 2016
7
10
https://developer.valvesoftware.com/wiki/Item_currencypack_small

This entity is not in the FGD by default
See below & !FGD for instructions on making it available.

This FGD code is incomplete; please help by adding to it.

Code:
//MvM cash piles
@include "base.fgd"
@PointClass base(Targetname, EnableDisable) studio("models/items/currencypack_small.mdl") = item_currencypack_small : "MvM Money (Small)" [ ]
@PointClass base(Targetname, EnableDisable) studio("models/items/currencypack_medium.mdl") = item_currencypack_medium : "MvM Money (Medium)" [ ]
@PointClass base(Targetname, EnableDisable) studio("models/items/currencypack_large.mdl") = item_currencypack_large : "MvM Money (Large)" [ ]

.
Never thought to look, huh.

Basically going to make a box that drops money when damaged, I want to know where players with jump height upgrades can reach as a sort of reward with advantageous positions.

But I don't have a bot population script yet...

I'll add this in presently and I'll let you know how it works thanks.

Know of any custom fgd packs though that can I can supplement the abs fgd with?
 

Tumby

aa
May 12, 2013
1,087
1,196
You just make a file that ends in .fgd and add it to hammer in the options. You will find abs's fgd in the list as well.
Anyways, if all you need is money to test stuff, use the "currency_give X" cheat.
 

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
How do I update tf_abs.fgd to include entities added after November 2014 while still including the changes that the ABS pack has (i.e. new sprites)?
 

ficool2

L4: Comfortable Member
Oct 28, 2017
161
232
How do I update tf_abs.fgd to include entities added after November 2014 while still including the changes that the ABS pack has (i.e. new sprites)?

I'm making an updated FDG with ABS, ISPuddy and my FGD combined, including new icons for all entities that are left, made by myself. Soon to be finished
 

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
I'm making an updated FDG with ABS, ISPuddy and my FGD combined, including new icons for all entities that are left, made by myself. Soon to be finished
ABS agreement.png

Take a look at the first line there

If someone could just answer my simple question, that'd be nice
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
You know what, fuck "license agreements" on free, community-made products. If somebody makes something out of a genuine desire to be helpful to people, then they shouldn't be upset when others want to be helpful as well. And if they are upset, well maybe it was never about wanting to be helpful in the first place; it was about their own egos and a pathological need to be depended on, and in that case fuck what they wanted.
 

Crash

func_nerd
aa
Mar 1, 2010
3,349
5,524
You know what, fuck "license agreements" on free, community-made products. If somebody makes something out of a genuine desire to be helpful to people, then they shouldn't be upset when others want to be helpful as well. And if they are upset, well maybe it was never about wanting to be helpful in the first place; it was about their own egos and a pathological need to be depended on, and in that case fuck what they wanted.

OR, just throwing it out there since I've published things I don't want modified by others myself, maybe they don't want their named tied to something edited by someone with unknown qualifications to do so?

As in, someone massively messing it up, and it still being considered part of the original thing and then you start taking the blame. Even worse, a virus/ trojan gets added to it and someone goes after the original author for it. It's pretty standard stuff to want to keep control of, for personal and liability reasons.