Tondo

KotH Tondo B5E

Sitrulus Melon

L2: Junior Member
Apr 8, 2022
58
2
Mel Seiteki submitted a new resource:

Tondo - rotational koth map set in the urban streets of tondo

Inside the shady streets of tondo, RED and BLU both set up a secret chemical and arms facility with a facade of buildings seen in ghettos, in reality something sinister is hidden inside it and both sides are fighting over this petty small area of scattered streets and buildings, for their own personal goals.

this map offer a lot of vertical gameplay and flank routes and also encourages a coordinated team push to capture the control point. control point is set in the crossroad of the street...

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Sitrulus Melon

L2: Junior Member
Apr 8, 2022
58
2
Mel Seiteki updated Tondo with a new update entry:

Tondo A4

some major changes on the map
- Reverted the symmetrical layout to rotation
- changed the location of spawn
- changed the location of capture point, moved to a building
- removed some parts of the map
- increased the size of buildings
- adjusted the location of ammo and health packs
- adjusted the corridors on some parts of the maps and made it wider
- removed some props, adjusted location of props
- and general minor fixes

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Sitrulus Melon

L2: Junior Member
Apr 8, 2022
58
2
Mel Seiteki updated Tondo with a new update entry:

Tondo A5

- Adjusted location of spawn
- added lights to brighten up the map
- widen some corridors and some parts of the maps
- changed textures of glass for easy recognition
- widen up doors
- adjusted some props location
- added minor details
- increased height of skybox
- added a strip to the control point to easily recognize it
- adjusted size of the window on the connector to the point roof
- and general minor fixes

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Sitrulus Melon

L2: Junior Member
Apr 8, 2022
58
2
Mel Seiteki updated Tondo with a new update entry:

Tondo A6

- added player clips to prop doors to avoid being stuck and hopefully make the gameplay smooth
- blocked a very long sightline
- closed the windows on the point
- made the whole section near the chemical depot building part of it and combined, merging into one structure
- props adjusted, some detailing added
- heightened skybox yet again
- and other minor adjustments

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Sitrulus Melon

L2: Junior Member
Apr 8, 2022
58
2
Mel Seiteki updated Tondo with a new update entry:

Tondo A7

- slight overhaul of the map yet again, changes listed below
- added a river, and a bridge which is where the point is located, and made sure the point is balance for all classes (hopefully)
- adjusted some building's locations, same with props and such
- widen up some door ways
- moved some pick ups
- fixed the gameplay layout of the map (hopefully)
- added an additional building
- added some details
- fixed some clippings (hopefully its working?)
- added lights to bright the map
-...

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Sitrulus Melon

L2: Junior Member
Apr 8, 2022
58
2
Mel Seiteki updated Tondo with a new update entry:

Tondo A8

- Lower the height of the bridge
- made the water into nobuild
- added ramps for people to get out of the river
- added minor details
- adjusted props and such
- made some props especially lightpost into no collisions
- added some textures on spawn
- expanded the part near the point so it wont be congested
- general fixes

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Sitrulus Melon

L2: Junior Member
Apr 8, 2022
58
2
Mel Seiteki updated Tondo with a new update entry:

Tondo A9

- Added a basement route under the bridge
- added a ramp next to the point for a route option
- optimized the fences and turn them to fence blocks
- removed some props, and adjusted it alike
- vehichle positions are also adjusted. to block some powerful sitelines
- changed the water texture into a tf2 one as i accidentally put hl texture
- adjusted the bridge's height and widen it by a bit
- added observer points
- removed some lamps on the center building, and reduced some lights
- blocked...

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Sitrulus Melon

L2: Junior Member
Apr 8, 2022
58
2
Mel Seiteki updated Tondo with a new update entry:

Tondo A9B

- adjusted the bridge
- adjusted the water level
- adjusted the props in the map
- block the path to the sewer on the center path the building and remade the sewer route to go to the other building instead
- remade the building (where the sewer exit comes), adjusted some gameplay space on that area
- adjusted props
- added buses in the center street to block some sightlines
- and other minor fixes
- note: this update is mostly small thus being labeled A9B, the only major thing that was fixed...

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Sitrulus Melon

L2: Junior Member
Apr 8, 2022
58
2
Sitrulus Melon updated Tondo with a new update entry:

Tondo A10 (Massive Revision)

as the title suggest, the map went to another big revision yet again, this time I fixed some gameplay issues and remove some parts of the map deemed unnecessary.
- changed the control point, removing the bridge, and putting it instead in a middle of a large building complex, like a warehouse of sort
- the layout is changed drastically it now features two side flank streets, a building lobby, and the mentioned above control point. there is some highground and such for tactical advantages
-...

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Katsu! :3

Veteran Cat
aa
Jul 30, 2021
616
337
this is an entirely different map than the Tondo I remember lol
 

Sitrulus Melon

L2: Junior Member
Apr 8, 2022
58
2
heh, welp i am still a newbie map maker, so a lot of changes were made on this map just to make at least good
 

Sitrulus Melon

L2: Junior Member
Apr 8, 2022
58
2
Sitrulus Melon updated Tondo with a new update entry:

Tondo A10B

general tweaks on the map, mostly the mid part yet again... in an attempt to balance out the attacker and defenders

- widen up some stairways and doorways to avoid it being a chokefest
- added an additional flank route for attackers to use, which was an empty corner now have its own purpose
- replaced the cover in the point to a prop instead
- added clips on parts of the map for smooth gameplay, mostly on stairs and such
- added a ramp near the building in the point for an easy access
-...

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Sitrulus Melon

L2: Junior Member
Apr 8, 2022
58
2
Sitrulus Melon updated Tondo with a new update entry:

Tondo A10C

mid is adjusted yet again accordingly to the feedbacks, most notable changes is extended the right building adding a second floor with a drop down and in that same area an underground connecter is added which leads beneath the point.

- escalator is adjusted so it wont be annoyed to play with
- adjusted props location
- added a sign to block sightlines
- remove the trucks that boost snipers
- and other minor fixes

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Sitrulus Melon

L2: Junior Member
Apr 8, 2022
58
2
Sitrulus Melon updated Tondo with a new update entry:

Tondo A11

- fixed sightline issues
- fixed the left flank and make it less maze like, also made the dropdown wider and make it that you wont receive fall damage. also made an opening on one of the windows for attackers to use for
- reworked the confusing underground flank, and changed it entirely
- added some props and such, and detailing
- optimized the map
- and other minor fixes

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