The (hopefully) First TF2 Map Idea Generator!

Crowbar

Spiritual preprocessor
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Dec 19, 2015
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Add "mesh based" to gimmicks. Only a madman will do that do source... Or will be done that by source?
 

SnickerPuffs

(*single chuckle*)
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Apr 10, 2014
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Add "mesh based" to gimmicks. Only a madman will do that do source... Or will be done that by source?

I'll add that, but can I have a quick rundown on what "mesh-based" means?
 

Crowbar

Spiritual preprocessor
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Dec 19, 2015
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Consisting of models rather than brushes, that's how most to all modern 3D engines work but is crazy to get working well in source.
sorry for late reply
 

SnickerPuffs

(*single chuckle*)
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Apr 10, 2014
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Consisting of models rather than brushes, that's how most to all modern 3D engines work but is crazy to get working well in source.
sorry for late reply

Hey, it's fine. I'll add it right now.
 

SnickerPuffs

(*single chuckle*)
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Apr 10, 2014
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Mini-Update Time! (2.5.2)

- Added "made entirely of models (no brushes, only models)" gimmick, suggested by @Crowbar
 

Crowbar

Spiritual preprocessor
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Dec 19, 2015
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i mean, you will have to have nodraw world brushes to tweak visibility... you are way more of a madman than i am :eek:
 

SnickerPuffs

(*single chuckle*)
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Apr 10, 2014
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Another update?! What?! (2.5.3)

- Added 10 new gimmicks

Y'know how I keep saying 'leave a suggestion here if you want'? Well, I'd appreciate it if you also point out grammatical errors, repeats, or just unbelievably stupid gimmicks. Just having "added X gimmicks" as a change every update is kind of boring. I want to spice it up with some "fixed grammar of gimmick Y and Z" or "removed gimmick Q".
 

SnickerPuffs

(*single chuckle*)
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Apr 10, 2014
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Shameless self-promotion bump in case anyone still needs map ideas for the Jam, even though we're eleven hours in.

Like always, suggest ideas in the thread.
 

Tuaam

L6: Sharp Member
Jun 26, 2015
376
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- A Territory Control KOTH map with a military theme.

I fucking love this idea. A previous map was an arena map with a Military Theme but either should be fine.
 

Ihauoli

L1: Registered
May 20, 2017
14
11
- A Kamikaze Koth map set in a water purification plant.

How would a Kamikaze Koth map work?
the team with the most on-point deaths wins the point?
 

SnickerPuffs

(*single chuckle*)
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Apr 10, 2014
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SnickerPuffs

(*single chuckle*)
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Apr 10, 2014
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Updated the generator again! Did you forget this existed? Because I sure did!

- Added 30 new gimmicks
- Removed the "set in Atlantis" gimmick as it was too close to the "set underwater" gimmick

Here's some new results you can get with the generator!
  • A Player Destruction map with brutalist architecture.
  • An Arena map set in an office building.
  • A Robot Destruction map set in a movie studio.
  • A CP Domination map set in the Europe.
As always, please leave any feedback or suggestions in this thread, and I'll try to add them as soon as possible!
 

SnickerPuffs

(*single chuckle*)
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Apr 10, 2014
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Thanks, Muddy. I don't really have an excuse for that one.

~~ Changelog v2.6.1 ~~
- Fixed obvious grammatical error in the "set in the Europe" gimmick.
 

Ihauoli

L1: Registered
May 20, 2017
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11

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
I think all you need to work on next is a layout generator.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
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Birthday Bump! Happy one-year anniversary to this thread!
 

Aleph Null

L1: Registered
Jul 31, 2017
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