Add "mesh based" to gimmicks. Only a madman will do that do source... Or will be done that by source?
Consisting of models rather than brushes, that's how most to all modern 3D engines work but is crazy to get working well in source.
sorry for late reply
How would a Kamikaze Koth map work?
the team with the most on-point deaths wins the point?
here's an idea for a Kamikaze Koth map: an ancient Polynesian sacrifice sightIf you do some searching (and some rewording), you can find the gamemode I meant by "Kamikaze Koth".
Also, thanks for reminding me that I made this. I have a few ideas I would like to add soon.