The (hopefully) First TF2 Map Idea Generator!

Discussion in 'Off Topic' started by HolySnickerPuffs, Aug 19, 2016.

  1. Crowbar

    aa Crowbar Live demonstration of the hairy ball theorem

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    Add "mesh based" to gimmicks. Only a madman will do that do source... Or will be done that by source?
     
  2. HolySnickerPuffs

    aa HolySnickerPuffs

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    I'll add that, but can I have a quick rundown on what "mesh-based" means?
     
  3. Crowbar

    aa Crowbar Live demonstration of the hairy ball theorem

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    Consisting of models rather than brushes, that's how most to all modern 3D engines work but is crazy to get working well in source.
    sorry for late reply
     
  4. HolySnickerPuffs

    aa HolySnickerPuffs

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    Hey, it's fine. I'll add it right now.
     
  5. HolySnickerPuffs

    aa HolySnickerPuffs

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    Mini-Update Time! (2.5.2)

    - Added "made entirely of models (no brushes, only models)" gimmick, suggested by @Crowbar
     
  6. Crowbar

    aa Crowbar Live demonstration of the hairy ball theorem

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    i mean, you will have to have nodraw world brushes to tweak visibility... you are way more of a madman than i am :eek:
     
  7. HolySnickerPuffs

    aa HolySnickerPuffs

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    Another update?! What?! (2.5.3)

    - Added 10 new gimmicks

    Y'know how I keep saying 'leave a suggestion here if you want'? Well, I'd appreciate it if you also point out grammatical errors, repeats, or just unbelievably stupid gimmicks. Just having "added X gimmicks" as a change every update is kind of boring. I want to spice it up with some "fixed grammar of gimmick Y and Z" or "removed gimmick Q".
     
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  8. HolySnickerPuffs

    aa HolySnickerPuffs

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    Shameless self-promotion bump in case anyone still needs map ideas for the Jam, even though we're eleven hours in.

    Like always, suggest ideas in the thread.
     
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  9. Tuaam

    Tuaam L6: Sharp Member

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    - A Territory Control KOTH map with a military theme.

    I fucking love this idea. A previous map was an arena map with a Military Theme but either should be fine.
     
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  10. Ihauoli

    Ihauoli L1: Registered

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    - A Kamikaze Koth map set in a water purification plant.

    How would a Kamikaze Koth map work?
    the team with the most on-point deaths wins the point?
     
  11. HolySnickerPuffs

    aa HolySnickerPuffs

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    If you do some searching (and some rewording), you can find the gamemode I meant by "Kamikaze Koth".

    Also, thanks for reminding me that I made this. I have a few ideas I would like to add soon.
     
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  12. HolySnickerPuffs

    aa HolySnickerPuffs

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    Updated the generator again! Did you forget this existed? Because I sure did!

    - Added 30 new gimmicks
    - Removed the "set in Atlantis" gimmick as it was too close to the "set underwater" gimmick

    Here's some new results you can get with the generator!
    • A Player Destruction map with brutalist architecture.
    • An Arena map set in an office building.
    • A Robot Destruction map set in a movie studio.
    • A CP Domination map set in the Europe.
    As always, please leave any feedback or suggestions in this thread, and I'll try to add them as soon as possible!
     
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  13. Muddy

    aa Muddy Muddy

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    :v
     
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  14. HolySnickerPuffs

    aa HolySnickerPuffs

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    Thanks, Muddy. I don't really have an excuse for that one.

    ~~ Changelog v2.6.1 ~~
    - Fixed obvious grammatical error in the "set in the Europe" gimmick.
     
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  15. Ihauoli

    Ihauoli L1: Registered

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    here's an idea for a Kamikaze Koth map: an ancient Polynesian sacrifice sight
     
  16. Tuaam

    Tuaam L6: Sharp Member

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    I think all you need to work on next is a layout generator.
     
  17. HolySnickerPuffs

    aa HolySnickerPuffs

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    Birthday Bump! Happy one-year anniversary to this thread!
     
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  18. Aleph Null

    Aleph Null L1: Registered

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    upload_2018-6-8_22-36-19.png
     
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  19. HolySnickerPuffs

    aa HolySnickerPuffs

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    Luck of the draw, I guess.
     
  20. Asd417

    aa Asd417 Sample Text

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    who would have thunk it