Discussion in 'Team Fortress 2 Talk' started by The Political Gamer, Apr 20, 2010.
Still broken. The only good solution is to make it so everyone gets random drops all the time, whether or not they are actually connected and playing.
But that's silly and counter-intuitive. As they stated, Valve wants people to get as many random drops as possible, but they definetly want people to play! If they made it so people got items all the time, people wouldn't have to play at all.
If they don't play, why would they want drops?
Pretty much a perfect solution. I'd like to see the drop rate decrease exponentially - but this system works too.
I would think a better way to encourage people to play is simply to have a fun, enjoyable game. If people really are only playing (and in this I mean actually playing, not idling) just to get hats, then I think Valve has made some larger mistakes than simply having an awkward drop system.
I was wrong though, as the best solution is to get rid of random drops entirely and give everyone access to everything as its added to the game. Unfortunately I don't think that will ever happen, which is why I didn't mention it in the first place.
Then people would idle even more. :S
No, the thing isn't about those who have the game but don't play, it's that people who DO play and want drop still must have TF2 running in some form.
I'm merely stating that VALVe's decision to make drops require their game to be played makes perfect sense.
How is it still broken? O-o
Also, doesn't this pertain to hats as well?
Cool. This is a change I've been hoping for (pragmatically, at least; I wouldn't mind if they just unlocked everything for everyone and ditched the drops). I play pretty casually these days and that makes it tough to acquire items. The crafting system has also been more or less useless for casual players since you won't get enough drops to accomplish anything.
lol @ the title of the blog post
It's an 80/20 fix. 80% benefit, 20% effort. Going full-random 24/7 has issues, as does any "strict enforcement" approach.
I like it, and hopefully I will never again have to hear some idler say: "But Valve didn't patch it so it's OK." (It is probably too much to expect any of said arguers to recant, though.)
More like, "Valve directly addresses the issue of idling and is fine with people doing it", such as in this very blog post.
The change doesn't eliminate idling, and doesn't punish people who idle. It just makes it less advantageous. Valve doesn't say "we don't want people idling", they say "there's less reason to do it."
It should have been like this from the start. No offence Valve. Random 3% hat drop rate was a dick move, random crafting was a dick move, and just your drop system in general.
Hopefully i will feel less like i'm furiously masturbating valve's servers for the sweet juicey white stuff when i play now. Not that it's not a fun game anyway... but you know what i mean. There's player satisfaction and then there's player satisfaction.
The whole way hats were introduced and the poor handling of it and the implementation (and idlers) made me lose interest in playing TF2 as much as i used too. The games integrity is just.. well i can't find the words for it.
It seems to me is their intention is to give people who play equal benefit to the people who idle, which they have succeeded. People can idle for the maximum amount of items they get a week, but that gives them no benefit over the people who actually play. It just means when the idlers actually play the game they won't be getting any items as opposed to the people who don't idle and do get items from playing.
The thing is, people will still idle but they'll get very little, very minimal results from it.
Ban anyone who has played a map with the word idle in it.
Which is like everyone here
Not me! I'll be the best player in TF2... because there won't be a #2
I don't believe I've ever been on an idle map. Maybe but not that I remember.
also have never been on an idle map, i like to keep track of how much time ive wasted on the game
Personally this irritates me...i mean, provided this limit is actually an hour that limits what i can find extensively, as I play alot <_<
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