Thanks for standin still, wanker.

Discussion in 'Team Fortress 2 Talk' started by The Political Gamer, Apr 20, 2010.

  1. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,684
    Oh valve.
     
    Last edited: Apr 20, 2010
  2. Shmitz

    aa Shmitz Old Hat

    Messages:
    1,129
    Positive Ratings:
    742
    Still broken. The only good solution is to make it so everyone gets random drops all the time, whether or not they are actually connected and playing.
     
  3. honorum646

    honorum646 L6: Sharp Member

    Messages:
    335
    Positive Ratings:
    66
    But that's silly and counter-intuitive. As they stated, Valve wants people to get as many random drops as possible, but they definetly want people to play! If they made it so people got items all the time, people wouldn't have to play at all.
     
  4. Okrag

    aa Okrag Wall Staples

    Messages:
    1,029
    Positive Ratings:
    640
    If they don't play, why would they want drops?
     
  5. What Is Schwa

    What Is Schwa L6: Sharp Member

    Messages:
    375
    Positive Ratings:
    220
    Pretty much a perfect solution. I'd like to see the drop rate decrease exponentially - but this system works too.
     
  6. Shmitz

    aa Shmitz Old Hat

    Messages:
    1,129
    Positive Ratings:
    742
    I would think a better way to encourage people to play is simply to have a fun, enjoyable game. If people really are only playing (and in this I mean actually playing, not idling) just to get hats, then I think Valve has made some larger mistakes than simply having an awkward drop system.


    I was wrong though, as the best solution is to get rid of random drops entirely and give everyone access to everything as its added to the game. Unfortunately I don't think that will ever happen, which is why I didn't mention it in the first place.
     
    • Thanks Thanks x 1
  7. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,684
    Then people would idle even more. :S
     
  8. honorum646

    honorum646 L6: Sharp Member

    Messages:
    335
    Positive Ratings:
    66
    No, the thing isn't about those who have the game but don't play, it's that people who DO play and want drop still must have TF2 running in some form.
    I'm merely stating that VALVe's decision to make drops require their game to be played makes perfect sense.
     
  9. Leminnes

    aa Leminnes

    Messages:
    1,317
    Positive Ratings:
    801
    How is it still broken? O-o

    Also, doesn't this pertain to hats as well?
     
  10. Timberjaw

    Timberjaw L2: Junior Member

    Messages:
    71
    Positive Ratings:
    19
    Cool. This is a change I've been hoping for (pragmatically, at least; I wouldn't mind if they just unlocked everything for everyone and ditched the drops). I play pretty casually these days and that makes it tough to acquire items. The crafting system has also been more or less useless for casual players since you won't get enough drops to accomplish anything.
     
  11. Firest0rm

    Firest0rm L4: Comfortable Member

    Messages:
    171
    Positive Ratings:
    33
    lol @ the title of the blog post
     
  12. Terr

    aa Terr Cranky Coder

    Messages:
    1,591
    Positive Ratings:
    405
    It's an 80/20 fix. 80% benefit, 20% effort. Going full-random 24/7 has issues, as does any "strict enforcement" approach.

    I like it, and hopefully I will never again have to hear some idler say: "But Valve didn't patch it so it's OK." (It is probably too much to expect any of said arguers to recant, though.)
     
  13. Shmitz

    aa Shmitz Old Hat

    Messages:
    1,129
    Positive Ratings:
    742
    More like, "Valve directly addresses the issue of idling and is fine with people doing it", such as in this very blog post.

    The change doesn't eliminate idling, and doesn't punish people who idle. It just makes it less advantageous. Valve doesn't say "we don't want people idling", they say "there's less reason to do it."
     
    • Thanks Thanks x 1
  14. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,573
    It should have been like this from the start. No offence Valve. Random 3% hat drop rate was a dick move, random crafting was a dick move, and just your drop system in general.

    Hopefully i will feel less like i'm furiously masturbating valve's servers for the sweet juicey white stuff when i play now. Not that it's not a fun game anyway... but you know what i mean. There's player satisfaction and then there's player satisfaction.

    The whole way hats were introduced and the poor handling of it and the implementation (and idlers) made me lose interest in playing TF2 as much as i used too. The games integrity is just.. well i can't find the words for it.
     
    • Thanks Thanks x 2
    Last edited: Apr 20, 2010
  15. Leminnes

    aa Leminnes

    Messages:
    1,317
    Positive Ratings:
    801
    It seems to me is their intention is to give people who play equal benefit to the people who idle, which they have succeeded. People can idle for the maximum amount of items they get a week, but that gives them no benefit over the people who actually play. It just means when the idlers actually play the game they won't be getting any items as opposed to the people who don't idle and do get items from playing.

    The thing is, people will still idle but they'll get very little, very minimal results from it.
     
  16. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    Ban anyone who has played a map with the word idle in it.
     
  17. ANova

    ANova L7: Fancy Member

    Messages:
    415
    Positive Ratings:
    124
    Which is like everyone here
     
  18. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,535
    Not me! I'll be the best player in TF2... because there won't be a #2
     
  19. Leminnes

    aa Leminnes

    Messages:
    1,317
    Positive Ratings:
    801
    I don't believe I've ever been on an idle map. Maybe but not that I remember.
     
  20. MrAlBobo

    MrAlBobo L13: Stunning Member

    Messages:
    1,059
    Positive Ratings:
    219
    also have never been on an idle map, i like to keep track of how much time ive wasted on the game ;)

    Personally this irritates me...i mean, provided this limit is actually an hour that limits what i can find extensively, as I play alot <_<
     
    Last edited: Apr 20, 2010