But, the achievements are there. They are completely fair and not unreasonable. The random drops of extra weapons is basically there for people who either don't play very often or people who craft their weapons.
Achievements arn't the problem and anyone wanting specific secondary weapons "that bad" (as midget puts it) can usually farm them through the achievement milestones. Whilst with items like the gunboots, chocolate, homewrecker and pain train (or people who accidently crafted a weapon with no duplicates) are required to drop or be crafted at random.
These "other" weapons arn't there specifically for people who craft or idle, nor does any specific weapon provide an overall advantage; thus warrant using over another weapon (current weapon imbalances withstanding (equalizer)). They provide players with
alternative tactical options. The gunboots arn't great to
one person because they probably don't suit
their specific style of play. But on the other hand, another person could increase their survival rate, killing rate and objective capturing capacity on them. For example, i don't use the buff banner because i prefer to get stuck into combat, relying on my sidearm for defence or picking off enemies; rather than spam for several minutes charging up a rage meter for hit and run tactics.
Not having a specific tactical option open to you whilst other players are free to exploit that option is frustrating, especially when it's being used against you. Even more so when you have no idea when such a tactical capacity will be available to you. Waiting for it is not the issue, i patiently waited for all my other milestone unlocks without farming, content in the knowledge i would get them after a couple days of play. Yet several months after the soldier update and several crafting attempts later i still have no gunboots, with no idea when (and if) i will.
This is the issue (although i've repeated myself so many times i sound like an ungreatful whiney brat).
personally its always seemed kinda dumb that you require 11 weapons to create one...its a ridiculous amount of items to burn through for an attempt at one you want
seems to me like using 5 might be significantly more reasonable, use a class token and a weapon from the slot you want.
or...you know...just add trading then people missing items can get them from the people getting hundreds of said item <_<
Oh, and this. I would be less disastisfied if i could get more oppotunities to attempt crafting a specific item out of my acquired resources. 27 items just to try and get 1 other is... excessive.