TF2Maps.net Mapping Contest #5: The Art Pass Contest

Discussion in 'Contests' started by zpqrei, Jul 14, 2010.

  1. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    The basic layout of the map must remain the same, you can change all of the geometry! You want to add a barrier? Will it cause the map's gameplay to break? No? You're allowed to put it in!
     
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  2. Lancey

    aa Lancey Currently On: ?????

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    Are there limits on the number of entries you can produce?
     
  3. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    You should probably stick with 1 and make it awesome.

    But i guess if you have no life you can make 2 or so.
     
  4. JoshuaC

    JoshuaC L7: Fancy Member

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    Might want to add that into the rules. I can't imagine the map being all that playable in it's current form.
     
  5. Engineer

    aa Engineer

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    Aaargh... It's so hard to texture those huge walls. So am I allowed to make them smaller?

    EDIT: hah! No need to apply alpha for blend textures. :D
     
    Last edited: Jul 16, 2010
  6. drp

    aa drp

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    you dont have to worry about playability. just detail.
     
  7. Grim Tuesday

    aa Grim Tuesday

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    <----------------Is going to win!

    For the first contest, I actually know how to do hammer!
    This might put a damper on your logo, ckd :p

    Can we displace the ground, to make it less flat?
     
  8. JoshuaC

    JoshuaC L7: Fancy Member

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    Valve will fix the map before they make it public, right? If this is to become the next official map, I'd sure hope it would play well.
     
  9. jpr

    aa jpr

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    oh yes please
    I'm so entering this
     
  10. The Asylum

    aa The Asylum

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    So.... is there a link to the vtf?
     
  11. Leminnes

    aa Leminnes

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    The layout is fine. I'm unsure what you find so horrendous about it.
     
  12. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I agree with Josh, the map layout looks disgusting.

    Heights over 450+ HU?

    I know there are some new heights in PLR hightower, but still.
     
    Last edited: Jul 16, 2010
  13. Grim Tuesday

    aa Grim Tuesday

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    The heights are like canvas. Void! START MAKING POSTERS!
     
  14. EArkham

    aa EArkham Necromancer

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    There going to be a playtest of the map as is?

    You can keep the layout the same but still address problem areas with clever prop placement to break up LOS, etc.

    Kep
     
  15. Lazore

    Lazore L1: Registered

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    Hammer crashed every time i tried to launch it. Refreshed the sdk content, still didnt work.

    Gonna re install sdk now.
     
  16. windFall

    windFall L1: Registered

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    Well, I won't win, but this could be fun. I'll do it.

    And I really don't see why you all dislike the layout, looks fine to me.
     
  17. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I seriously hope this has been tested and approved. Even if Valve's play testers have a tendency to over look serious design flaws.
     
  18. EArkham

    aa EArkham Necromancer

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    ..well, there's a spot by blue spawn where a sentry could hose people not just as they leave spawn, but as they spawn, so... I'm less than confident about the playability here. Heh.

    Kep
     
  19. Jimmy

    Jimmy L7: Fancy Member

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    Im not too fond of the layout but meh, may as well detail it. Any-one whos played Bedrock will know I need some practice :p
     
  20. Ninjilla

    Ninjilla L7: Fancy Member

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    Going to A looks rather locked down, only 2 major sightlines as far as I can tell.

    So who else's first order of business was to texture those displaced floors with some dirt? :p