The basic layout of the map must remain the same, you can change all of the geometry! You want to add a barrier? Will it cause the map's gameplay to break? No? You're allowed to put it in!
You should probably stick with 1 and make it awesome. But i guess if you have no life you can make 2 or so.
Might want to add that into the rules. I can't imagine the map being all that playable in it's current form.
Aaargh... It's so hard to texture those huge walls. So am I allowed to make them smaller? EDIT: hah! No need to apply alpha for blend textures.
<----------------Is going to win! For the first contest, I actually know how to do hammer! This might put a damper on your logo, ckd Can we displace the ground, to make it less flat?
Valve will fix the map before they make it public, right? If this is to become the next official map, I'd sure hope it would play well.
I agree with Josh, the map layout looks disgusting. Heights over 450+ HU? I know there are some new heights in PLR hightower, but still.
There going to be a playtest of the map as is? You can keep the layout the same but still address problem areas with clever prop placement to break up LOS, etc. Kep
Hammer crashed every time i tried to launch it. Refreshed the sdk content, still didnt work. Gonna re install sdk now.
Well, I won't win, but this could be fun. I'll do it. And I really don't see why you all dislike the layout, looks fine to me.
I seriously hope this has been tested and approved. Even if Valve's play testers have a tendency to over look serious design flaws.
..well, there's a spot by blue spawn where a sentry could hose people not just as they leave spawn, but as they spawn, so... I'm less than confident about the playability here. Heh. Kep
Im not too fond of the layout but meh, may as well detail it. Any-one whos played Bedrock will know I need some practice
Going to A looks rather locked down, only 2 major sightlines as far as I can tell. So who else's first order of business was to texture those displaced floors with some dirt?