TF2Maps.net Mapping Contest #5: The Art Pass Contest

Discussion in 'Contests' started by zpqrei, Jul 14, 2010.

  1. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    [​IMG]


    The contest will end on Saturday September 25th 2010 at 11:00am UTC.

    Rules
    • The layout of the map must remain the same. YES you can change props. YES you can edit the gameplay slightly, it just needs to be obviously this map, no making new routes. You have a LOT of creative liberty, use it!
    • The map must be optimized to the point where it can be released to the world.
    • Custom content is allowed, but you must have permission from the content creator, because, should you win, the files would need to be officially acquired by Valve. The original author of the content must have source files to prove that they made it. This means you need to ask the content creators, not just give credit!
    • Mapping collaborations are not allowed in any form, as it presents a significant disadvantage for everyone who works alone. You are allowed to use an artist to create specific props/textures for your detailing, but the actual map detail must be done by you.
    • You are not allowed to advertise anything in your map, so no using those TF2Maps.net posters, Novint ones, or ads for other any communities.
    • Your map must be named in this fashion: artpass_yourusername.bsp and have a thread in the Contest Entries forum.

    Here are some basic guiding principles for detailing your map:
    • Try to be unique. We are expecting a lot of people to enter; make sure you stand out from the crowd (but not in a bad way!)
    • Stick to the TF2 art style, but don't be afraid to try something new!
    • For optimization, read this.
    • For some theory on standards in Valve maps, read this.
    • To see how Valve does things, read this, this or this.

    Judgement Procedure

    Eligibility: Maps will be checked and disqualified when the contest submission deadline ends if they do not meet the rules.

    Judging Categories
    • Creativity - Author's use of new or existing models, textures, sounds, in interesting or unique ways within the confines of the existing map layout.
    • Composition - Visually how well the map looks with all of its elements in place. Lighting, appropriate texture choices, colour composition, etc.
    • Technical - The map should be optimized for shipping and not bogged down in so much detail that only a few select users can run it.

    Submission Procedure

    Please note that once the maps are checked, they will be sent off to Valve. No changes can be made after this submission is made.

    This time once the submission thread is up and the deadline set you will have until that deadline to the second with no exceptions. If you have any issues with your submission, if you need to fix it, contact me (zpqrei) and we'll see how we can fix your issue. It'll be done on a case-by-case basis, up to a week after the contest ends.

    Prizes

    The grand prize is of course, your map being included in TF2. More prizes may be added at a later date.
     
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    Last edited: Jul 16, 2010
  2. Engineer

    aa Engineer

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    Oh boy!
    I'm so doing this! [​IMG]
     
  3. JoshuaC

    JoshuaC L7: Fancy Member

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    Was the map really made by valve? The layout seems.. poor..
     
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  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I'm not a fan of the massive walls everywhere...

    Do we have to leave those huge over hanging ceilings? :/
     
  5. Cerious

    Cerious L7: Fancy Member

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    So this is the contest flame was talking about/leaking?
     
  6. Ten19

    Ten19 L2: Junior Member

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    Well, this'll certainly get me back into Hammer.
     
  7. Knight-Errant

    Knight-Errant L3: Member

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    I may attempt to at least try. Don't know if I will get anything done.
     
  8. Lss40

    Lss40 L1: Registered

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    Are the props there for reference there should be an obstacle, or do we have to keep them there? And can we add solid models on other places?
     
  9. JoshuaC

    JoshuaC L7: Fancy Member

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    Long sight lines.. Long sight lines everywhere..
     
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  10. Trotim

    aa Trotim

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    On the TF2.com Rules page,
    links to Mangys optimization tutorial.

    Apart from that, good job, zpq!
     
  11. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    Sounds like the contest for me!
    Edit: where do I download the map?
     
    Last edited: Jul 16, 2010
  12. heyyou

    heyyou L4: Comfortable Member

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    This is really my only question.
     
  13. Engineer

    aa Engineer

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    Umm yeah. Where is the download?
     
  14. JoshuaC

    JoshuaC L7: Fancy Member

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    • Thanks Thanks x 1
  15. Lancey

    aa Lancey Currently On: ?????

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    When you say no layout modifications, that means no adding cover props like the hydro barriers?
     
  16. Assassinator

    Assassinator L1: Registered

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    I'm gonna give it a try but the hardest part will be the optimization :(
    I don't know how to do it very well but I will learn it before Setember 25th :p
     
  17. Groovy Pants

    Groovy Pants L1: Registered

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    Quick question: Are we allowed to move/add/replace props?
     
  18. Widdenlow

    Widdenlow L1: Registered

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    Cool hehe i probably won't win because i'm an amateur mapper but im going to give it a shot anyway... where do we post the finished maps in the end?
     
  19. nik

    nik L12: Fabulous Member

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    can we make it night time?
     
  20. green bandit

    green bandit L1: Registered

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