Discussion in 'Contests' started by zpqrei, Jul 14, 2010.
again. layout is irrelevant. focus on making it look great.
It may be useful to address any requirements on file sizes. It doesn't matter as much as with a custom map, but I can also easily imagine people going overboard...
It also may be handy to have some "acceptable examples" of ways you can edit the geometry of the map.
Does not mean we can't/wont bitch about it.
There is no reasonable way you're going to beat valve's +100MB maps.
So i have just reinstalled sdk, refreshed the sdk content.
But still, every time i try to load the vmf, hammer just closes with no error or anything.
layout is important if they dont want us altering it AND its going to be an official map
Not really. The contest is to detail it, not to complain about it.
Well this isn't exactly what I was expecting. Not sure if I like this contest or not. I'll at least take a look, but I was hoping it 'd be focused more on game play than looks. Good luck to everyone though.
You can dress up a turd all you want. In the end, it's still going to be a piece of shit.
I don't find it very motivating to be working on a map that seems to have little thought put into how it actually plays.
Seriously, what's with all the hate already?
Be glad there is a new contest instead! And be glad you make a chance to make an official map!
If you don't like the layout, so be it, don't compete in the contest and don't play the map when it's official. Both EU and US servers are running the map and I think it'd be better to play it before going all "thisjustsucksvalvefails".
Also, valve made watchtower official, JoshuaC.
Simple. Don't enter then?
I think it plays swell. I like it better than Gorge, at least.
I can't wait to see what you guys are going to make. I'm not going to start with this; I'll be wiped away by the more veteran mappers.
I think it's perfectly fine to question the layout of a map that's about to go official. You guys sure have had fun ripping my map apart since it's gone official.
So we can make this any theme, original or existing? Sounds neat, can't wait to see what people come up with.
I think I'll enter this as well. Even if I don't win, I know I'll get quite a bit out of this, and I find giving life to maps is always fun. Layouts have always been the thing to halt me in making maps, but now that I have a layout done, I can see how well I can truly do in the detailing department.
Good luck to everyone else entering!
Edit: The way I see this, I'm less concerned about how it plays, and see this more as a "Give life to this map, let us worry about the gameplay" type of deal. I'm positive Valve will fix what they have to concerning balance, which is why they told us not to alter anything that affects the gameplay.
Will totally give it a shot, but i have 2 questions:
1- Can we add/edit props or we have to stick to the ones on the map?
2- It is allowed to make more than 1 entry?
I agree. It did go official, it's in the gcf and everything.
thats perfectly fine. feel free to not enter.
the only real problem (for me to complain about) is that one gate from blus spawn leads directly to gameplay space, meaning one clumsy teammember can allow a crit demo to throw a sticky where you respawn, so i wanted to place a spawnroom behind the current one to avoid this.
Also, a few prop areas like the random junk outside said gate, and the mine cart on a with the small window, allowed to change?
love the contest though, detailings always been my favourite, and not being able to bring an actual map to detailing phase means I finally get to do it hoorah
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