TF2Maps.net Mapping Contest #5: The Art Pass Contest

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Are there limits on the number of entries you can produce?
 
Feb 17, 2009
1,165
376
Aaargh... It's so hard to texture those huge walls. So am I allowed to make them smaller?

EDIT: hah! No need to apply alpha for blend textures. :D
 
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drp

aa
Oct 25, 2007
2,273
2,628
Might want to add that into the rules. I can't imagine the map being all that playable in it's current form.
you dont have to worry about playability. just detail.
 
Nov 14, 2009
1,257
378
<----------------Is going to win!

For the first contest, I actually know how to do hammer!
This might put a damper on your logo, ckd :p

Can we displace the ground, to make it less flat?
 
Jan 20, 2010
1,317
902
Valve will fix the map before they make it public, right? If this is to become the next official map, I'd sure hope it would play well.

The layout is fine. I'm unsure what you find so horrendous about it.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
I agree with Josh, the map layout looks disgusting.

Heights over 450+ HU?

I know there are some new heights in PLR hightower, but still.
 
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EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
There going to be a playtest of the map as is?

You can keep the layout the same but still address problem areas with clever prop placement to break up LOS, etc.

Kep
 

Lazore

L1: Registered
Jul 16, 2010
3
0
Hammer crashed every time i tried to launch it. Refreshed the sdk content, still didnt work.

Gonna re install sdk now.
 

windFall

L1: Registered
Jul 16, 2010
1
0
Well, I won't win, but this could be fun. I'll do it.

And I really don't see why you all dislike the layout, looks fine to me.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
..well, there's a spot by blue spawn where a sentry could hose people not just as they leave spawn, but as they spawn, so... I'm less than confident about the playability here. Heh.

Kep
 

Jimmy

L420: High Member
Jul 6, 2009
421
228
Im not too fond of the layout but meh, may as well detail it. Any-one whos played Bedrock will know I need some practice :p
 

Ninjilla

L420: High Member
Sep 13, 2008
445
116
Going to A looks rather locked down, only 2 major sightlines as far as I can tell.

So who else's first order of business was to texture those displaced floors with some dirt? :p