Team Fortress 2 Update Released

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
WE GOT THE STUFF.

The custom stuff. From this update. It's not just packed into the .bsp's, you can use it in your maps.

(Yes, that includes the deer cutout.)
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
At this point, they should just remove the option to disable the glow effect and also retool the CTF HUD to remove the arrows that are made redundant by the glow effect.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
This is the image from the projector in Brickyard's large secret room:

2hXmCb3.png


This was on the screen at the same time but is a separate prop for some reason:
hAqr51J.png


From the small TV screen in the room:
N6teP8E.png


Edit: More stuffs.

The plug for the Passtime TV is a separate, dynamic entity. It's sparking in the map, and probably has to be plugged in somehow.

Here's a better look at that TV guide on the table:

DQM3Wbu.png


It looks like poor Merasmus just wants to watch some Passtime on his TV, but can't get it working.
Points of interet: x5 candles?, the number 200, a crossed-out plug, "SportsCasters Quarterly"

Edit 2: "ent_fire plug" plugs in the plug.

Edit edit edit: Welp, looks like someone figured out how to get into the room.
 
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Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
Hey, that's me.

Thank you for your contribution to mankind.

I'd be checking out a recompiled Brickyard, but I gotta sign off for the night. Let us know wherever the search takes you.
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
Sweet! This tf_glow entity is one of many entities I've always wanted for a custom gamemode, I can make it a reality now.
@Egan How did you request this entity to Valve, because I've got some entity requests as well.
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
Fucking hell, so many negative changes to MvM.

RIP Soda Popper, RIP Brass Beast, RIP boots. Also Shortstop lost its healing so it isn't viable either.

Overall pretty random update. Definitely Valve has listened top tier comp players because I don't understand most of the changes at all. Even tho medic is one of my favourite classes, I don't like the medigun change either. IMO medigun balance was fine with the exception of Vaccinator overheal penalty
 
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Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Can't even play a normal match on normal Valve servers anymore without the game coordinator which TF2 of course can't connect to. The server browser is now full of all the shitty Saigns/Skial servers, so good luck hopping in and just get on with playing.
 

GroundCode_

L1: Registered
Jan 6, 2016
31
31
You Maniacs! You [insert phrase here]! Ah, damn you! God damn you all to hell!
Phrase: killed all the Pubs

R.I.P. Pubs/Quickplay
Sometime Ago - MyM 2016

I hope they bring it back though, Casual Mode can't replace pubs. I don't even see the difference between Competitive and Casual besides 12v12 tbh. I hate this matchmaking too, I'm waiting forever to join a one match game cuz I'm on vacation. The reddit is outraged too. Oh God, Valve fucked up big time...
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
RIP Quick Fix 2011-2016
Never forghetti

Medigun comparison:

attribute|Medigun|Kritzkrieg|Quick Fix|Vaccinator
Uber Build %|100%|125%|115%|67-167%
Uber Build Time|40s|32s|~35s|60-24s
Overheal|50%|50%|25%|50%
Overheal Rate|100%|100%|100%|33%
Heal Rate|100%|100%|140%|100%
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Valve always seems to find a way to make weapons either OP as hell or utter garbage with one update, while leaving the real issues untouched (Baby Face's Blaster, Darwin's Danger Shield, Reserve shitter I mean shooter, etc). And now for some reason all Mediguns allow Medic to run as fast as their healing target leaving the question: why does the Quick Fix still exist? You won't be fully invulnerable, you're no longer the faster moving Medic, and you only overheal up to 25%. Yeah woohoo you have a 140% heal rate. You know what's better than that? Being invulnerable.
 

GroundCode_

L1: Registered
Jan 6, 2016
31
31
So on pass_district, there's a secret room on the RED side only:
440_screenshots_20160708043313_1.jpg

(through here)
440_screenshots_20160708044830_1.jpg

This is the image from the projector in Brickyard's large secret room:

2hXmCb3.png


This was on the screen at the same time but is a separate prop for some reason:
hAqr51J.png


From the small TV screen in the room:
N6teP8E.png


Edit: More stuffs.

The plug for the Passtime TV is a separate, dynamic entity. It's sparking in the map, and probably has to be plugged in somehow.

Here's a better look at that TV guide on the table:

DQM3Wbu.png


It looks like poor Merasmus just wants to watch some Passtime on his TV, but can't get it working.
Points of interet: x5 candles?, the number 200, a crossed-out plug, "SportsCasters Quarterly"

Edit 2: "ent_fire plug" plugs in the plug.

Edit edit edit: Welp, looks like someone figured out how to get into the room.
There are also nine triggers in that room:
440_screenshots_20160708045156_1.jpg
(one on every stain)
440_screenshots_20160708045222_1.jpg

Thought I'd mention that in this thread.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Sideshow made a video. Pretty good video, that is:
View: https://www.youtube.com/watch?v=Xaz63S-E6tM


tldr valve made more weapons OP while ignoring the OP weapons in the first place. I kinda agree with him.

Fun thing: if the stopwatch time is less than the normal round time the announcer's voice doesnt play.
 
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Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
tldr valve made more weapons OP while ignoring the OP weapons in the first place. I kinda agree with him.
They also nerfed the Quick Fix to the point where it's utterly useless. thx valve