Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
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712
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added Limited Late Summer Crate Key to the Mann Co. Store. Available until October 13, 2014.
  • Fixed the Limited label not being displayed for items on the Steam Community Market or in the Steam backpack
  • Fixed colorization of item level description line for Limited items
  • Added tournament medals for BETA LAN 2014
  • Added a NEW! label to new items in your backpack until you mouse over them
  • Fixed a case where cosmetic items would be orphaned in the world
    • R.I.P. Captain Canteen
  • Fixed not being able to open the Taunt menu during the bonus time on an Arena map
  • Fixed a dedicated server crash related to bot Spies
  • Fixed item level not displaying correctly in the Mann vs. Machine lobby
  • Updated the auto-balance code to immediately respawn players that voluntarily switch teams during a balancing period
    • Not supported in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training
  • Updated the removeid command to support Steam2 and Steam3 ID formats
  • Updated the materials for The Atomic Accolade
  • Updated the equip_region for The Special Eyes
  • Updated rd_asteroid
    • Added a 45 second overtime when a team reaches max points
    • Added placeholder pickup ship and robot worker to indicate a team has reached max points
    • Added a sound to captured and returned points as they fill the progress bar
    • Captured and returned points now fill the progress bar faster
    • Progress bar escrow indicator now stays in place as points are added
    • Touching the reactor core no longer fully resets the return timer. Every second the reactor core is held will add a second to the return timer.
  • Virtual Reality Mode
    • Fixed selecting the wrong refresh rate when running on a display that does not use the desktop refresh rate

Source: TF2.com
 

Dr. Sasha

L4: Comfortable Member
Aug 5, 2013
185
86
welp the imp is still on the old update

This killed TF2, its in a validating loop
 
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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
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  • Fixed a case where cosmetic items would be orphaned in the world
So how many years did it take them to notice this was happening even though it happened roughly once per round the whole time?

  • Updated rd_asteroid
    • Added a 45 second overtime when a team reaches max points
    • Added placeholder pickup ship and robot worker to indicate a team has reached max points
I'm confused. Doesn't reaching max points mean you won? So they're literally just giving the other team time to steal the core?
 
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Crash

func_nerd
aa
Mar 1, 2010
3,349
5,524
I'm confused. Doesn't reaching max points mean you won? So they're literally just giving the other team time to steal the core?

There is an animation that plays behind the core of a ship flying up and a robot with a clipboard coming out to inspect the core before the team officially wins. This does give the other team a chance to take the core and gives the fight a bit more of a climactic finale rather than "hooray enough points".

Why do I keep having to come to these threads and defend Valve's changes?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,776
7,674
Overtime is a great feature, not only because it gives people a chance in "so close" or contested situations, but just the feeling and intensity of overtime occurring. It makes everyone play all that much harder and quicker. Adding it to this mode in this way I think is less about the former more traditional reason, and more about the latter. The final adrenaline rush of your 30 second warning last push on the CP/cart. The thing RD doesn't have because of the spread out and somewhat unfocused nature.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
This made me realize I have no idea what happens if you kill robots and collect their bits while your core is in the process of being stolen. Do the points still go into the core? Do you just forfeit them? I'm not sure which is less logical.
 

chemelia

yndersn't
aa
May 11, 2014
406
619
This made me realize I have no idea what happens if you kill robots and collect their bits while your core is in the process of being stolen. Do the points still go into the core? Do you just forfeit them? I'm not sure which is less logical.

If you get points while someone has your core, they still go into your "reserve;" the points stolen from the core are static(unless you stand on the pickup site ).
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
FA6BD00F8A265F2479F41C913F9F3B461AC06530


So much for that fix.