Team Fortress 2 Update, 6th October

Apr 19, 2009
4,460
1,724
Team Fortress 2
General Fixes
* Fixed an issue that caused some old demos to crash.
* The server browser now sorts by ping by default.
* The Trading dialog now starts with the chat window having focus.
* Fixed a bug that caused overheal to not work properly.
* Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
* Fixed the Heavy's hands being invisible.
* Soldiers no longer maintain their rage level when changing loadout.
* Alerts now sort on top of achievement status.
* Prevented a bad state occurring when someone tried to trade with themselves.
* Fixed a dueling related crash caused by custom scoreboard UIs.
* Fixed players not being able to set their default FOV correctly.
* Fixed being unable to equip customized shotguns & pistols on some classes.
* Improved the explanation of the item set bonus in set item descriptions.
* Fixed a bug where items with particle systems would show up at the player's feet or pelvis.
* Fixed the wrench number for the Golden Wrench not displaying properly.
* Fixed the medal number for the Gentle Manne's Service Medal not displaying properly.
* Fixed client seeing incorrect message when changing team while participating in a duel.

Economy Changes
* Added Remove Name and Remove Paint features.
* Achievement items and store promotion items are now usable in crafting.
* Gifted items are now craftable and tradable.
* Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable.
* Community, Self-Made, and Valve items are not tradable or usable in crafting.
* Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity.

Item Changes
* The TF badge on the Glengarry Bonnet is no longer team colored.
* Restored the missing PDA2 Slot Token.
* Restored the appearance of the Tippler's Tricorne to the version prior to the Mannconomy Update. This item is now paintable.
* Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance.
* The Earbuds are now nameable.
* Duel fixes:
* Fixed Dueling badges using the wrong texture.
* Fixed an issue where dueling stats did not show up on dueling badges above Bronze.
* During a duel, the Dueling mini-game item used to initiate the duel cannot be deleted, traded or crafted.
* The following hats now allow the paint to affect their color more (colors should not be washed out):
* The Pugilist's Protector, The Hard Counter, The Bombing Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm, Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow Belt, Killer's Kabuto, Backbiter's Billycock
* Dueling Mini-Game now drops with 5 uses.

Weapon Changes
* The Battalion's Backup no longer gives rage for falling damage.
* The Shortstop is now affected by tf_use_fixed_weaponspreads.
* The Gloves of Running Urgently now using the boxing taunt and boxing glove weapons are now of the type "Boxing Gloves" instead of "Fists."
* Your Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of Ubercharge, The Razorback, etc)
* Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
* The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker's team is hit.
* The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly.
* The Sydney Sleeper no longer penetrates targets.
* The Sydney Sleeper no longer randomly crits.
* Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.
 
Mar 23, 2010
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Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.

:(
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
* Fixed the Heavy's hands being invisible.
* The Battalion's Backup no longer gives rage for falling damage.
* Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
* The Sydney Sleeper no longer penetrates targets.
Nooooooooo!

* Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
* Gifted items are now craftable and tradable.
Yesssssssss!

This update has put me in mixed moods :D
 

Icarus

aa
Sep 10, 2008
2,245
1,210
* The Sydney Sleeper no longer penetrates targets.
* The Sydney Sleeper no longer randomly crits.
Bad weapon made even worse

Everything else is great, though.
 
Sep 12, 2008
1,272
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Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance.

A new hat already? whuuuuuuuuuuuut
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
I'm not sure why they felt the need to make a dart gun penetrate multiple enemies, and if it was there to balance the weapon, penetrate a seemingly infinite amount of them at that. They could have just left it at 2 people. Though i'd still find it difficult to believe a dart could penetrate more than ones skin, it's pretty rare for bullets to create an exit wound on anything other than a glacing hit.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
135
Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance.

A new hat already? whuuuuuuuuuuuut

A.k.a this
RED_Rimmed_Raincatcher.png
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,388
1,227
I am confused, why did Valve nerf the hell out of Sydney Sleeper?
It already can't headshot, and that is one big downside for a sniper rifle, why it needs more nerf?

Oh well, back to sniper rifle and huntsman.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,820
They just corrected some unintended side effects, which is different from nerfing.
They Sidney sleeper was never good so this doesn't change anything.
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,388
1,227
They just corrected some unintended side effects, which is different from nerfing.
They Sidney sleeper was never good so this doesn't change anything.

Well i found it was somewhat good weapon when you could get medic and heavy in same shot, also crits at times were lifesaving, but now, without neither, it is just useless.
 

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
If you think it's useless, you need to try again. It has its uses.

You don't like it, don't use it. Hate being killed by it, play on a server banning it. Have a suggestion, give it to Valve. Otherwise, nobody should care about your opinion on a new weapon, since it is likely to change in the coming weeks when the final sets of bug fixes and nerfs/buffs for the MannConomy Update are sent out. Then, feel free to complain - At SPUF.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
135
It's usful for long distance jarate on viaduct :)

EDIT: Tactic help a pyro.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
135
This update was on the 6th. TPG fails.

You sir i beleive may have just also failed. In my time zone it was 2:37pm today.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,776
7,674
The update went live yesterday, as indicated by the fact TPG made this thread on the 6th. Valve didn't post the changelog to the steam news section until today. (it was available to HLDS mailing list subscribers though)
 

REEJ

L420: High Member
Aug 26, 2010
437
176
* The Sydney Sleeper no longer penetrates targets.
* The Sydney Sleeper no longer randomly crits.

Bad and fun weapon now downgraded to just bad.