KotH Swampcamp a3

Swampy koth map

  1. Muddy

    Server Staff Muddy Muddy

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    Swampcamp - Swampy koth map

    It's just a koth map...

     
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  2. Vel0city

    aa Vel0city func_fish

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    I read that as spawncamp.
     
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  3. Muddy

    Server Staff Muddy Muddy

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    It's actually named after a misspelling of 'spawncamp' that Berry wrote in an imp once
     
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  4. Viperi

    aa Viperi not actually a snek

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    Looks nice, gotta keep an eye for a imp to test this one. Have always liked the eery feel swamp maps give. Very spoop, much like.

    finland is full of swamps btw
     
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  5. Nicky

    aa Nicky Lets try something new!

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  6. Viperi

    aa Viperi not actually a snek

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    Camp has 3 capture points. Swampcamp has 1. Swamp + camp + Camp equals 3. The Illuminati has 3 sides. Coindicence? I think not. Illuminati confirmed.
     
  7. Moonfixer

    Moonfixer L5: Dapper Member

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    The geometry of the buildings looks nice imo. Really neat.
     
  8. sevin

    aa sevin

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  9. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

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    I really like the brushwork, mostly the spawn.
    I also get a "halloween" feel from this map, maybe it could get an _event version later in development :I
     
  10. Zed

    aa Zed Certified Most Crunk™

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    That spawn room exterior looks super sick.
     
  11. Beef Bucket

    aa Beef Bucket L41: Blessed Member

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    An Alpha map at night? A bold strategy Cotton, let's see how it plays out
     
  12. Turnip

    aa Turnip The 80s Vegetable

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    This is mah swamp.
     
  13. Muddy

    Server Staff Muddy Muddy

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    * mid is a big larger

    * mid hut is wider and hopefully less spammy

    * removed the hole in the roof of the mid hut (mainly because I forgot to add it back in when I remade the hut)

    * added a right-hand route to the point

    * fixed players being able to get out of the map

    * fixed an annoying sniper spot

    Read the rest of this update entry...
     
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  14. Muddy

    Server Staff Muddy Muddy

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    * opened up mid a bit, having more entrances in to make it less campable
    * opened up some other parts of the map too
    * smoothed out some weird floor geometry
    * moved the resupply locker in spawn
    * more team colours
    * downgraded ammopack in the huts flanking mid from medium to small
    * shortened capture time from 12s to 9s
    * fixed a game-breaking bug in which a wooden pallet was clipping into a barrel

    Read the rest of this update entry...
     
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