Swamp Theme Expansion - You choose the content!

Discussion in 'Mapping Questions & Discussion' started by Nineaxis, Aug 4, 2009.

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  1. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    Bits of old rotten wood, like planks or something.
     
  2. pitto

    pitto L3: Member

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    Skybox version of the buoy
     
  3. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    a swamp version of nature/rockwall005 with an alternative grass trim at bottom and top (shouldn't be too hard with the material already there to work with).

    swamp overlay versions of overlays/grassborder01 which could be entirely custom, or an easy hue conversion. (although i think a new version would be most appropriate).

    A small swampy pipe using a swampy version of the metal/wall029 texture with approximate diameter of 64 Hammer units. (only has to be basic hollow cylinder)

    :)
     
  4. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    Some models that might be welcome (in case some people are going to make a real map for it):
    Fake animals like the cow but then of swamp creatures
    Animated mud like its boiling or something.
    Camp fire logs (just the logs - nothing dynamic)
    If it doesnt exist, some tf2 like fire.
    A mud bomb as payload - sort of large jarate filled with mud?.

    Textures:
    Swamp water without reflections
    Some tent textures.

    Some skins of existing valve models:
    Muddy respawn lockers
    Muddy respawn gates
    Muddy capture point base

    Overlays:
    Mud splashes (to use on existing textures)
    Mud footstep tracks
     
  5. Jimmy

    Jimmy L7: Fancy Member

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    some smaller trees, some mangrovey, some more like the butress tree. and catfish, and some walkways. then my map will be complete! :D Oh, and some wood! :D
     
  6. StoneFrog

    StoneFrog L6: Sharp Member

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    Also, some lanterns and wooden posts from which to hang them.
     
  7. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    models/props_2fort/lantern001.mdl

    Heh?
     
  8. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    I dont know if it's possible, but like get a squelching sound for when you walk on some of the mud textures or something. I take it that would be editing the .vmt though.
     
  9. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    I think a fully dynamic croc might be possible. Just make a croc without a top jaw, and a separate top of head. Then we can decide how open it's mouth is, make it open and close with door rotating, or make it so if you step of his lower jaw, the top closes and the kill trigger activates.
     
  10. StoneFrog

    StoneFrog L6: Sharp Member

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    I was thinking of something a bit more rustic, akin to the 2fort lantern. A second swamp lantern, something that doesn't look like it belongs on the front porch of someone's home in Louisiana.
     
  11. Ninjilla

    Ninjilla L7: Fancy Member

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    Louisiana has swamps, so I'd say it fits :p

    Also, some pipes covered in algae (like ceiling pipe thick) and maybe a 256 and 128 version with a broken end for underwater bubbles or leaks to come out of would be good.
     
  12. Randdalf

    aa Randdalf

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    Darker lilypad textures
    Lilypad models (with both alive & dead versions)
    Stuff to make the water more interesting - e.g. driftwood, underwater plants, fish particles
    A couple more tree models
    Convert some of the existing overlays into a sign prop (such as the intel one - but with white wood)
    White, dirty wood texture
    Many more algae and stain textures
    Some sort of holiday park sign, like in L4D's Blood Harvest e.g. "Welcome to Gulliver Park"
    A dedicated rolling mist particle
    A seperate mosquito-only particle (assuming one doesn't exist already)
    A picnic blanket texture (with plate and picnic hamper prop)
    A skeleton ragdoll (I'd suggest modifying the one from Episode Two)

    A lot of suggestions, most seem simple
     
    Last edited: Aug 5, 2009
  13. Lord Ned

    Lord Ned L7: Fancy Member

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    [​IMG]
    Dark brown/muddy green reskins of these? Just to add more foilage that can be poking out of the water.
     
  14. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

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    Perhaps a rainy version of the soundscapes present?
     
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  15. Vigilante212

    Vigilante212 L7: Fancy Member

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    Muddy footbrints overlay, both for making it look like they sink into mud and one to go over like wood flooring :)
     
  16. joshman

    joshman L5: Dapper Member

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    Cardboard Zombies
    Trailer Home
    Broken Down Cars
    Oil Well
    Voodoo Dolls
    Canoes
    Beat Up Pinball Machine
     
  17. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Larger swamp-themed TF2M poster :p (sorry, but it's my job) However, wooden zombie cutout would be pretty sweet.
     
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  18. Cameron:D

    Cameron:D L6: Sharp Member

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    A vine material that can be used as a rope rather than the displacement.
     
  19. Ravidge

    aa Ravidge Grand Vizier

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    This is more complicated than it sounds. For the one that is just a vine (no muck hanging off it) there were no problems to make a rope material.
    But the other one WITH the muck is very problematic. 1, it turns upsidedown from the other angle and 2. afaik, ropes doesn't handle alpha channels very well.
     
  20. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    No zombies in my TF2. That's an absolutely horrid idea. :|
     
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