keithgarry
L2: Junior Member
- Apr 16, 2009
- 59
- 8
:facepalm: Seriously how old are you?becuase it would require nice particles.
:facepalm: Seriously how old are you?
Just out of curiosity, why did you guys choose a swamp theme?
...Valve has already done all the theme...
I think it's fine that gameplay signs attract a bit of attention, even if they might look a bit odd in the environment, it's nice to have familiar and reconizable models for this kind of stuff.
It's easy to draw attention to a sign (just a few lights should illuminate it,) but having a glowing sign in an otherwise antique environment is a little conspicuous.
I think a wide flat tree stump would make a cool control point, and even if it didn't, would look pretty cool.