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CP Sulfur rc2

A steel cp koth hydrid.

  1. Freyja

    aa Freyja ¯\_(ツ)_/¯

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  2. Jekyllson

    Jekyllson L3: Member

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    I was playing Sulfur again the other day, and I noticed a graphical glitch with the "curtain" models disappearing from view too early.

    20160410192104_1.jpg
    The left curtain should still stay visible here, but it disappears from shot when you turn.

    20160410192121_1.jpg
    The same glitch seems to hold for all the curtains of this type. In particular, if you stand up against the RED and BLU "bathroom curtains", they disappear, letting you look inside:

    20160410192048_1.jpg

    I also found a few places you get stuck in.

    20160410190428_1.jpg

    20160410190748_1.jpg

    20160410191001_1.jpg

    Finally, I noticed a spot under the water surface on D that isn't affected by the damage-over-time heat effect:

    20160410190131_1.jpg
     
  3. Freyja

    aa Freyja ¯\_(ツ)_/¯

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  4. Asd417

    aa Asd417 L1: Registered

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    Anti-gravity flower pot powered by magic
    20170116231309_1.jpg
    Also there's this weird bug: Sometimes when the match starts, blu timer starts from 2:59 rather than 3:00.
     
  5. Hydrogen

    Hydrogen MvM Maniac

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    @Benoist3012 and I figured out why this happens. There is a third hidden timer that's used during the setup period. The culprit is here:

    https://github.com/alliedmodders/hl...42b/game/shared/teamplay_round_timer.cpp#L863

    This is the 3rd hidden timer entity's think function during setup (CTeamRoundTimer = team_round_timer), which gets triggered once every 50 ms. The think function sets overtime to 0 on gamerules (CTFGameRules::m_bInOvertime) every 50 ms. Because she forgot to pause this timer, the 3rd timer's think entity kept setting the overtime boolean to 0 during the whole game. When the koth timers are >= 0, this is of no concern because there's no overtime anyway, so setting something that's already 0 to 0 has no effect. It only comes about when one of the timers run down.

    During the actual game when both teams can capture the control points, the think function for the 2 koth timers is:

    https://github.com/alliedmodders/hl...42b/game/shared/teamplay_round_timer.cpp#L948

    Each koth timer calls its own think function every 50 ms. When one of those two timers on the HUD reaches 0 seconds, this is triggered:

    https://github.com/alliedmodders/hl...2b/game/shared/teamplay_round_timer.cpp#L1003

    So now you got the 3 timers fighting each other: (I'm using 2 as an example here)

    (hidden timer) CTeamRoundTimer::RoundTimerSetupThink --> sets overtime to 0
    [50 ms later]
    (koth timer) CTeamRoundTimer::RoundTimerThink --> sets overtime to 1
    [50 ms later]
    (hidden timer) CTeamRoundTimer::RoundTimerSetupThink --> sets overtime to 0
    [50 ms later]
    (koth timer) CTeamRoundTimer::RoundTimerThink --> sets overtime to 1

    And this keeps looping itself forever and forever which causes the overtime spam.

    The fix is to either:
    - Kill the 3rd timer
    - Pause the 3rd timer

    When the 3rd timer is paused the overtime bug doesn't occur because the think function quits before setting the overtime boolean (exits at line 859, line 863 sets the overtime boolean):

    https://github.com/alliedmodders/hl...42b/game/shared/teamplay_round_timer.cpp#L856

    Many thanks to @Benoist3012 for helping me track the root cause of the bug and testing out the fixes.
     
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  6. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    - Fixed the overtime bug (Thanks Hydrogen, Benoist! Huge help!)
    - Improved visuals of final point
    - Swapped in new jungle foliage
    - Added detail sprites (Why weren't these here before?)
    - Fixed curtain models disappearing
    - Improved cherry trees (most places)
    - Other small visual tweaks

    Read the rest of this update entry...
     
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  7. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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  8. Umaroth-24

    Umaroth-24 L2: Junior Member

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    The download right now is actually the b4 version :( so thats probably b4 as well and not rc1
     
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  9. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Uploadding the map takes about 40 minutes on my internet so something probably went wrong while doing it. I'll try again later
     
  10. Freyja

    aa Freyja ¯\_(ツ)_/¯

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  11. Joel

    Joel L1: Registered

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    Just walked around RC1 as scout with atomizer to find any minor things that would barely matter in actual play, but whatever.
    20171209200458_1.jpg
    Odd brushwork in the greenhouse area between A and D.
    20171209200522_1.jpg
    Peek-in from top of framing in the same area that allows you to see what I assume to be the bottom of the skybox and the area past the wall.
    20171209200911_1.jpg
    One of the textures surrounding C mustn't have been packed.
    20171209201211_1.jpg
    I feel like this water is a little jarring, seems too dark of a blue.
     
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  12. Freyja

    aa Freyja ¯\_(ツ)_/¯

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  13. TopHat The Gentleman

    TopHat The Gentleman L1: Registered

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    This is beautiful I wish I had this skill!!!
     
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