Sulfur

Sulfur rc2

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Sulfur rc2

A steel cp koth hydrid.

First place in the Dynamic CP Contest

A steel-style cp map with a koth final point and only three external points set in a secret(?) Japanese hot spring

The final point is always accessible but must be held by blue for 3 minutes to win. Red is able to retake it. Capping external points decreases red's accessibility and increases their timer, while increasing blue's accessibility to the point. When all external points are captured, capping the final point by blue will result in an instant win.

Special Thanks:
FMPONE - For the csgo map de_season which served as a huge inspiration for this map
Egan - Propperising loads of brushwork for me to get under the brush limit
E-Arkham - For the Japan pack
Donhonk - For answering my call for custom textures and then offering to make models
YM for painting a great skybox on short notice


Credits for Custom Content:
A/B/C signs + arrows - Donhonk
Rock Garden raked gravel - Donhonk
Drunk Demoman/Tattoo Heavy posters - Donhonk
Onsen Banner - Donhonk
Red/Green plaster - Stiffy
Steam particles - Fissionmetroid
Freyja Sushi poster - Xi.Cynx
Fujisan Skybox - YM
Water lights/Triangle lights - Acumen
Rotating air intake - Apom
Waterfall textures - Fubar
And the Japan pack stuff
Author
Freyja
Downloads
8,172
Views
8,172
First release
Last update
Category
Attack/Defense CP
Rating
4.63 star(s) 8 ratings

More downloads from Freyja

Latest updates

  1. Release Candidate 2

    Improved Visuals in many areas Water is expensive now (can be turned off in client settings) Fixed rocks not being vertex lit TREESWAY!
  2. RC1 Reupload

    Attempt #2
  3. Release Candidate 1

    - Fixed the overtime bug (Thanks Hydrogen, Benoist! Huge help!) - Improved visuals of final point - Swapped in new jungle foliage - Added detail sprites (Why weren't these here before?) - Other small visual tweaks

Latest reviews

A beautiful map that incorporates my favorite official TF2 Map, Steel into it. The map is very clean and tidy, although Point C is often difficult to find as it is not that well signposted as A and B, but that is a minor nitpick. This should be part of a content update if TF2 ever releases a new Major Update.
This is definitely the most aesthetically pleasing map I've played.
Why hasn't the valve peeps found a way to incorporate this into SOME update!?
10/10 for mechanics and 12/10 for visuals
Very nice detail and is just super fun.

I wonder if we had the gamer "nose" where we can smell stuff in the game, you will smell rotten eggs when falling off the cliff :thinking:
gorgeous but the external points could have more use
One of the more Beautiful maps I've played, and It plays well too!
Hey, I tested your map a bit and these things did i come up with.
You are able to get on the edges of many roofs , you are able to get on the roof above point A (and i suppose that isn't what you want or you better decrease the inclination ) and there was allmost no smooth clipping inside the blue spawn.
furthermore I think its a little bit weird the boiling water is just abruptly changing into normal water. I personally think it should be better to keep those seperated.
Last but not least, the map looks really great! Keep it up :)
I play tested this map a lot on the gamedays and its really fun. I haven't played the final version but from judging by the screenshots, its (in my opinion) the most beautiful map.
Beautiful, and fun