DynCP Sulfur b4

A steel cp koth hydrid.

  1. Beta 4

    Freyja
    Beta 4:
    Fixed some visual inconsistencies
    Tried to fix the overtime spam bug again
    Added some new models from E-Arkham and Donhonk
  2. Beta 3

    Freyja
    b3:
    Clipping improvements
    Optimisation improvements
    3d Skybox
    Finished detailing out of bound areas
    Fixed visual bugs
  3. Beta 2

    Freyja
    b2:
    Fixed building in blue spawn
    Clipped stairs missing clips
    Improved clipping
    Added the respawn door I forgot on red final spawn
    Fixed D door from red forward spawn not opening
    Fixed broken water door
    Brightened up dark corrodor
    Fixed map exit exploit
    Pit now has death trigger :)
    Nobuilded areas where sentries could be hidden
    Soundscapes
  4. Beta 1 reupload

    Freyja
    Uploading again because for some reason it didn't work the first time - same version of update
  5. Beta 1 - Artpass

    Freyja
    b1:

    Artpass
    Some stuff that I forgot because I've been detailing this for literally months

    Images

    1. 2016-01-26_00003.jpg
    2. 2016-01-26_00004.jpg
    3. 2016-01-27_00001.jpg
    4. 2016-01-27_00002.jpg
    5. 2016-01-27_00003.jpg
  6. Alpha 10

    Freyja
    a10:
    Modified the A-B connector so it can't come out behind B
    Added a temporary-fix build uber area in blue spawn
    Red respawn time when blue caps C increased
    Consolodated B routes
    Gave blue an opposite-height over C
  7. Alpha 9a

    Freyja
    a9a:
    Quick fix for blue spawn door
  8. Alpha 9

    Freyja
    a9:
    Blue spawn now has blue signs
    Modified the runup area to A to improve blue's attacking capabilities

    Images

    1. 2015-12-09_00001.jpg
    2. 2015-12-09_00002.jpg
    3. 2015-12-09_00003.jpg
    4. 2015-12-09_00004.jpg
  9. Alpha 8

    Freyja
    a8:
    Modified water route near D to make it obvious that you need to crouch to get under the threshold
    Made it so red spawns facing the corresponding point they're meant to be attacking in the forward spawn
    Stickies now stick to all of the final point platform
    Final point platform is now nonbuildable
    Tweaked pickups around A to aid blue attacking
    Changed blue spawn slightly so they can't be directly attacked when they exit the A-side door
    Added another resupply locker in red's back spawn...
  10. Alpha 7

    Freyja
    a7:
    Remade B point
    Added vantage point for blue to A
    Moved health pack near A back from red
    Tweaked cap times
    Remodelled blue spawn slightly