Spruce's Weekly Map Work Dump

spruce

L3: Member
Aug 14, 2022
107
29
This is a weekly dump of whatever I've been working on map wise, if everything goes to plan it should be every Sunday at a completely arbitrary hour which will include screenshots and hopefully a description of said image.

This is to better log what I'm up to for both future me and others as well as allow others to feedback whatever I'm doing, look for inspiration or feed your insatiable ego.

Everything here will be posted in any order and format I felt like at the time, including in-game or in-hammer screenshots.

(If this post becomes a "Question" I please ask of the staff members to turn it into a regular discussion thread as I do not know how to do it myself, thanks.)
 

spruce

L3: Member
Aug 14, 2022
107
29
Starting now:

3rd Nov - 10th Nov

File:
koth_tasmania_b4_alt01
Description: Re-"master" of Tasmania with the goal of improving the messy and inconsistent brushwork, lack of quality visuals and improving the gameplay's flow
Status: Frozen - Possibly terminated

koth_tasmania_b4_alt01.PNG
koth_tasmania_b4_alt01_02.PNG


File: koth_posicada_a1 (Placeholder name, Previous names: Terminate, Sonar, Tracker)
Description: Mirrored KOTH map, easiest to classify it as a mix of the few things I like about Viaduct and Lakeside, there used to be a slightly better version but I seem to have since deleted it
Status: Frozen

koth_posicada_a1.PNG


File: koth_tasmania_alt_a1
Description: Yet another remake of Tasmania, this time from the ground up and taking more inspiration from Badlands and to a certain extent Doublecross, made to tackle feedback that the point is boring and players getting funneled into the opposite side without ever seeing the point, as well as attempting to properly optimize the original layout.
Status: In development
koth_tasmania_alt_a1.PNG


File: ad_gutter_a1 (Placeholder name)
Description: Dachsnel replacement that hopefully keeps the dustbowl and removes the "Oops, all demoman!", this time taking place inside or near a canyon instead of generic and meaningless badlands like the original
Status: In development
ad_gutter_a1.PNG

(Blu spawn - not much has been built)

That's all for last week.
 

nesman

master of fast travel
aa
Jun 27, 2016
1,391
1,232
(If this post becomes a "Question" I please ask of the staff members to turn it into a regular discussion thread as I do not know how to do it myself, thanks.)
Uh so about that. That "post type" was disabled because it makes the default discussion instead of questions. So this is what we have now.
 

spruce

L3: Member
Aug 14, 2022
107
29
Slower week but a week nevertheless
Week 2:

Nov 10th - Nov 17th

Filename:
koth_tasmania_alt_a1_alt05 (what a name)
Description: Expansion on the previous alt_a1
Status: High chance of termination
1731852622673.png
1731852677757.png


Filename: koth_tasmania_alt_a1_alt06
Description: Expansion on the previous alt_a1
Status: Terminated
1731852784321.png


Filename: koth_posicada_a1
Description: Revamp of the previously shown version
Status: Frozen temporarily
1731852929308.png
1731852986249.png


Filename: koth_tasmania_alt_a1_alt07
Description: Revamp of the previously shown Tasmania revamp
Status: Frozen and moved out, too different to the original to count as a revamp
1731853135310.png
1731853207019.png


Filename: trainkoththing
Description: Capture point area
Status: Frozen indefinitely
1731853292328.png


Filename: koth_tasmania_alt_a1
Description: Revamp of Tasmania, if I'm not mistaken it has to be revamp number 11
Status: In development
1731853410698.png


That's all, have a good next week