Spookeyridge B7

Halloween version of Stoneyridge

  1. Update!

    Nav mesh should now work on the workshop version! (any server owners want to test for me?)
    Optimization pass, blocked a bunch of windows that weren't necessary
    Balance tweaks
    Lighting tweaks all over
    Implemented some new models
    New model + animation holding the bombinomicon on last
    New particles on the spike, which change when the final point is contested
    New particles on the portal entrances, each showing the location you will travel to in them
    New finale
    Coffins now shut much faster, lining up with the rest of the sequence
    Adjusted pumpkin bomb placement
    Skull has been mohawk'd.
    New spooky signs from Diva Dan


    1. 20171014150518_1.jpg
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    3. 20171014150944_1.jpg
    4. 20171014151500_2.jpg
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