- Jan 6, 2017
- 6
- 0
I have no idea what to call it, but it's certainly not the purple missing texture problem.
Here's how it looks in-game:
Here's the brush in Hammer with portals shown:
The spoiler below contains the full compile log.
This has been occurring for a while now (after multiple compiles and playtesting).
How do I fix this? Any help would be appreciated.
Here's how it looks in-game:
Here's the brush in Hammer with portals shown:
The spoiler below contains the full compile log.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\john\Documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.vmf"
Valve Software - vbsp.exe (Dec 15 2016)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\john\Documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/trade_houseofpancakes_a2/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3103.8 -3770.7 -2487.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 400347:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3103.8 -3770.7 -2591.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 400361:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 492 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\john\Documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (720219 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2925 texinfos to 1723
Reduced 114 texdatas to 100 (4891 bytes to 4361)
Writing C:\Users\john\Documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.bsp
Wrote ZIP buffer, estimated size 26364, actual size 19718
8 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\john\Documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2"
Valve Software - vvis.exe (Dec 15 2016)
2 threads
reading c:\users\john\documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.bsp
reading c:\users\john\documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.prt
216 portalclusters
456 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 48 visible clusters (0.33%)
Total clusters visible: 14716
Average clusters visible: 68
Building PAS...
Average clusters audible: 149
visdatasize:12749 compressed from 13824
writing c:\users\john\documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\john\Documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2"
Valve Software - vrad.exe SSE (Dec 15 2016)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\john\documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.bsp
Setting up ray-trace acceleration structure... Done (1.86 seconds)
5561 faces
1 degenerate faces
296296 square feet [42666748.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
5560 patches before subdivision
zero area child patch
34478 patches after subdivision
228 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 8646356, max 1054
transfer lists: 66.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(276687, 171769, 128893)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(53414, 27052, 18844)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(12456, 5884, 4085)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(3364, 1650, 1192)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1037, 550, 415)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(353, 202, 157)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(129, 78, 62)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(50, 31, 25)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(20, 12, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(8, 5, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(3, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0165 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 43/1024 2064/49152 ( 4.2%)
brushes 1994/8192 23928/98304 (24.3%)
brushsides 17542/65536 140336/524288 (26.8%)
planes 7900/65536 158000/1310720 (12.1%)
vertexes 8560/65536 102720/786432 (13.1%)
nodes 1170/65536 37440/2097152 ( 1.8%)
texinfos 1723/12288 124056/884736 (14.0%)
texdata 100/2048 3200/65536 ( 4.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5561/65536 311416/3670016 ( 8.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4485/65536 251160/3670016 ( 6.8%)
leaves 1214/65536 38848/2097152 ( 1.9%)
leaffaces 6048/65536 12096/131072 ( 9.2%)
leafbrushes 3368/65536 6736/131072 ( 5.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 45947/512000 183788/2048000 ( 9.0%)
edges 28705/256000 114820/1024000 (11.2%)
LDR worldlights 228/8192 20064/720896 ( 2.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 737/32768 7370/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14934/65536 29868/131072 (22.8%)
cubemapsamples 18/1024 288/16384 ( 1.8%)
overlays 8/512 2816/180224 ( 1.6%)
LDR lightdata [variable] 2172160/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12749/16777216 ( 0.1%)
entdata [variable] 122914/393216 (31.3%)
LDR ambient table 1214/65536 4856/262144 ( 1.9%)
HDR ambient table 1214/65536 4856/262144 ( 1.9%)
LDR leaf ambient 4486/65536 125608/1835008 ( 6.8%)
HDR leaf ambient 1214/65536 33992/1835008 ( 1.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/16330 ( 0.0%)
pakfile [variable] 19718/0 ( 0.0%)
physics [variable] 720219/4194304 (17.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 16826
Writing c:\users\john\documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.bsp
47 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\john\Documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\trade_houseofpancakes_a2.bsp"
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\john\Documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.vmf"
Valve Software - vbsp.exe (Dec 15 2016)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\john\Documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/trade_houseofpancakes_a2/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3103.8 -3770.7 -2487.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 400347:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3103.8 -3770.7 -2591.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 400361:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 492 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\john\Documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (720219 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2925 texinfos to 1723
Reduced 114 texdatas to 100 (4891 bytes to 4361)
Writing C:\Users\john\Documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.bsp
Wrote ZIP buffer, estimated size 26364, actual size 19718
8 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\john\Documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2"
Valve Software - vvis.exe (Dec 15 2016)
2 threads
reading c:\users\john\documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.bsp
reading c:\users\john\documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.prt
216 portalclusters
456 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 48 visible clusters (0.33%)
Total clusters visible: 14716
Average clusters visible: 68
Building PAS...
Average clusters audible: 149
visdatasize:12749 compressed from 13824
writing c:\users\john\documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\john\Documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2"
Valve Software - vrad.exe SSE (Dec 15 2016)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\john\documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.bsp
Setting up ray-trace acceleration structure... Done (1.86 seconds)
5561 faces
1 degenerate faces
296296 square feet [42666748.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
5560 patches before subdivision
zero area child patch
34478 patches after subdivision
228 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 8646356, max 1054
transfer lists: 66.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(276687, 171769, 128893)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(53414, 27052, 18844)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(12456, 5884, 4085)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(3364, 1650, 1192)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1037, 550, 415)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(353, 202, 157)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(129, 78, 62)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(50, 31, 25)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(20, 12, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(8, 5, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(3, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0165 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 43/1024 2064/49152 ( 4.2%)
brushes 1994/8192 23928/98304 (24.3%)
brushsides 17542/65536 140336/524288 (26.8%)
planes 7900/65536 158000/1310720 (12.1%)
vertexes 8560/65536 102720/786432 (13.1%)
nodes 1170/65536 37440/2097152 ( 1.8%)
texinfos 1723/12288 124056/884736 (14.0%)
texdata 100/2048 3200/65536 ( 4.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5561/65536 311416/3670016 ( 8.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4485/65536 251160/3670016 ( 6.8%)
leaves 1214/65536 38848/2097152 ( 1.9%)
leaffaces 6048/65536 12096/131072 ( 9.2%)
leafbrushes 3368/65536 6736/131072 ( 5.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 45947/512000 183788/2048000 ( 9.0%)
edges 28705/256000 114820/1024000 (11.2%)
LDR worldlights 228/8192 20064/720896 ( 2.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 737/32768 7370/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14934/65536 29868/131072 (22.8%)
cubemapsamples 18/1024 288/16384 ( 1.8%)
overlays 8/512 2816/180224 ( 1.6%)
LDR lightdata [variable] 2172160/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12749/16777216 ( 0.1%)
entdata [variable] 122914/393216 (31.3%)
LDR ambient table 1214/65536 4856/262144 ( 1.9%)
HDR ambient table 1214/65536 4856/262144 ( 1.9%)
LDR leaf ambient 4486/65536 125608/1835008 ( 6.8%)
HDR leaf ambient 1214/65536 33992/1835008 ( 1.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/16330 ( 0.0%)
pakfile [variable] 19718/0 ( 0.0%)
physics [variable] 720219/4194304 (17.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 16826
Writing c:\users\john\documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.bsp
47 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\john\Documents\trade_houseofpancakes_a2\trade_houseofpancakes_a2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\trade_houseofpancakes_a2.bsp"
This has been occurring for a while now (after multiple compiles and playtesting).
How do I fix this? Any help would be appreciated.