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  1. CyanideNoodles

    REQUEST need port models and textures for pay

    Hello, I am currently looking for someone to do 30 + models( all ports and majority very simple) from a Nintendo switch game. Need them made into compatible models for Team Fortress 2 . Looking to pay 200 to 400$ depending on how many we can do. I wouldnt need them until Early october. I also...
  2. The Tiny Desk Engineer

    What are the differences between the 3 versions of metalduct001a?

    They look identical in the texture browser, and so far I haven't heard anyone say anything mentioning any differences. I also can't find anything about the textures on the internet. Do they have any visual difference at all in-game, and should I ever use any of them instead of the regular...
  3. Squaggies

    Splatoon / Seaplant Assets a1

    Assets used within Seaplant/Saltspray Rig to use the custom soundscapes, rename the scripts/soundscapes_mvm_example_a4 file to have the EXACT name of your map and input your soundscapes as either: Seaplant.Spawn or Seaplant.Outside You can use each of the sounds as you wish too all of them are...
  4. Mattie

    Variety Texture Pack 1.0

    A small collection of various reworked TF2 textures made for my 2021 and 2022 detailing contest entries. Useful for clean, contemporary settings such as offices, hotels, transport terminals, fancy penthouses, etc. To install, place the "Variety Texture Pack 1.0" folder in your Team Fortress...
  5. Simon.R.K

    [Solved] Models that are only partially selflit

    Hello, I would like to make a monitor where only the screen is affected by the selfillum parameter. I have one model, two vtf files and one vmt file. Appareantly it is possible with the monitor on the right (made by valve). The vmt contains the following: "VertexLitGeneric" { // Original...
  6. Pdan4

    Pdan4's Piney Park Pack Part 1

    The first entry into a series forming a small pack, ushering in the pastoral and forested scenes of the USA's national parks with pine trees. Part 1 features over 76 alternate-color wood textures.
  7. brae

    Holographic honeycomb textures 1.0

    Scrolling and non-scrolling, outlined and filled honeycomb textures with a fade-in mipmapping. Good for scifi maps, to show scenery while acting as a boundary for players.
  8. Satedling

    Texture Update v2

    this is Texture Update read description 2019 year. the blocks like minecraft can here. Minecraft Wiki: Texture Update
  9. Schokohase

    Hammer Editor Crashed, now Bugged

    Hey, I'm new to Tf2 mapping and while making a map Hammer Editor crashed and now all the Textures are gone. Pls send Help.
  10. Farlonger

    Chisel Textures a1

    this is set blocks thened. i am going to chisel mod. this is Minecraft Mods now.
  11. Bazooks

    Colored Trigger Textures final

    Sometimes it's easy to get lost in a jumbled mess of triggers and unless you're a visgroup freak it gets annoying trying to find which is which. Now with colored triggers you can give each triggers different colors to categorize what they do. Includes 2 striped colors for mvm prerequisites...
  12. Farlonger

    Plasticcraft Textures v1

    time former and Plasticcraft Textures for the set block themed.
  13. Heili

    Shoplift Graffiti Overlays V1

    These are hand-drawn graffiti textures made for my map Shoplift, themed after Left 4 Dead. It includes 5 graffiti textures and 2 Team Fortress themed safehouse overlays (black and orange, includes separate arrow overlay). Credit to 'MuxinMuffin' (that's me) somewhere if you use them please...
  14. fuzzymellow

    Fuzzy's Urban Reskin Pack V1

    Includes several sets of colorful reskins for essential props. Also includes a prop zoo .vmf, with a prefab for the generator lights as seen in Laughter. For lower filesizes, be sure to only pack the skins you're using in your map!
  15. SunriseWatchWater

    Minecraft Textures 1.14

    This is test Minecraft Textures since certain. we've get blocks of the all progressives unless award. I'm see you. Welcome to the main.
  16. Bakscratch

    bakscratch model collection v1

    A collection of models and materials for your use! Originally models that I made for Open Fortress, and issues with dx80 let me know.
  17. FrostyHoneyJuicy

    Model Turn off the lights for some lamps

    For context, I am trying to change the theme of one official Valve map into an abandoned map. While changing textures and some models, I have noticed that some lamp models do not have the skin that turns off their lights. Basically, I need someone that could add a new skin for some lamp...
  18. The_Gl!tch.exe

    Packing HL2 textures

    Hello there, I'm creating a TF2 map using the citadel textures from HL2 (those pre-installed in TF2). Should I pack all texture-vpk files or do I have to extract them? Is it neccessary they should be packed?
  19. Gᴇɴᴛʟᴇ Pᴜᴘᴘᴇᴛ

    More Tool Textures v2

    I made these ages ago I just never thought to share them anywhere. Includes Capture, Dispenser, Viscluster, Hurt, Teleport, Fire, Respawn, No Build, Regenerate, Once, NoGrenade, and Push. They don't do anything special by themselves, they are just reskins of the normal trigger texture, but...
  20. r0nii

    $ssbump work not like it should in some places. (solved)

    im using the texture nature/blendrockgroundwall003 and mostly combined with nature/blendrockground005. but its really visible that those are not the same texture because the nature/blendrockgroundwall003 is lighter then the other one cause of the %ssbump in the script. But that not the problem...