Alright, points of improvement after testing:
- Places can look very same-ish, as it's all.. grass and wooden houses. It doesn't help that a lot of the houses look very same-ish as well. The map itself looks great, but use something to differentiate between areas, come up with a story behind the caps, like a sawmill, or a store, or whatever. It'd help from identifying where you are, especially after teleports.
- The caps are teeny tiny. This means anyone can run in unblocked, which is sometimes frustrating for RED.
- It's rather easy to defend. We never got into the third stage, but that may be because it's first time round for a lot of people.
- Arrows, please. If the exitspawn for RED points the wrong way, put a sign outside so they can run the right way. I saw a lot of people (including me) running into the wooden barricades expecting for them to open wide or something
This all said, I had a lot of fun and you've got a very solid map on your hands.