Ze defenses were breached to quickly
I´m a halfway decent engineer, but there was so little i could do to defend
*no obvious sentry-positions
*seemingly effective positions could be taken out too easily from several directions
*not enough ammo to build up a proper defense before the round starts
other things
*too small and fiddly blocking-zone
*needs a few more signs, there was always confusion where the first point might be
*3rd stage 2nd point was ignored, too close to attackers, too far for defenders
*not enough time to rebuild on 2 after 1st cap
*confusion over which doors to use in stage 3 (use the no-go textured door once it locks)
*could use some verticality, it feels so two-dimensional
*the important cap-buildings look visually too bland, nothing special that indicates that they are important
i look forward for the new skybox you are planning, i don´t like sawmill atmosphere, to depressing