I'm working on a TF2-ized version of gm_construct which has so far involved me redoing a vast majority of brushwork in the map from scratch (not to mention getting rid of duplicate brushes hidden inside of other brushes that the map creator(s) forgot about) and I've got 2 questions. Is there any way to change the loaded default texture in Hammer? Or is there any way to have it where new brushwork is automatically textured using nodraw? This is the default texture that always loads when I load a map: I want to change it to nodraw. Ideally, I'd love to have that "automatically texture new brushwork using nodraw" as possible option but I don't know if it's possible. I'm a stickler for making every new brush be fully textured with nodraw. I'm a stickler for making sure there's no textured brushwork facing the void or that the player can't see. If it's not possible, oh well, nothing I can do then. I highly doubt it's possible but I figured I'd ask. Also, a question about the best "corner" method when doing brushwork: Spoiler: Question is inside (keeping the main post small) When working on buildings/perimeter walls/skybox/etc, I usually stick to a specific set of methods of building that I prefer as I think of them as more professional ways of building. My question though relates to corners and the various ways you can build them. There's "babby's first idle map". I dislike this method for one reason...this shit: In the above image, I've done "babby's first idle map" corner method properly, nodrawing the side faces. I've seen maps before that this wasn't done to, and you can tell when it hasn't been done because you'll see this shit: Then, we take a step up to "figured out conjoining brushes for a corner is a bad idea". I also dislike this method for corners. It's the most commonly-used method out there and even I used to always do corners like this. I still do some corners like this if I can't get away with my current corner method for whatever reason. There's also the "just the tip, mind, and only for a minute" method, where you touch the corners of two brushes together to form a corner like so: Here's my way of handling corners. I only do this to corners of buildings where necessary. Should I be doing corners the way I am, with the 45's? I've not had any issues thus far with doing so, though if I have to resize an already-cut piece for whatever reason, I can easily just stretch the length out and re-cut the brush. What corner method do you guys use? What would you consider "the best" method? Is there a "best" way or is it just a matter of personal preference? Or is it all just a matter of personal preference and I'm just making myself question the way I'm doing things for no reason?