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  1. BiiigSip

    Mercenary Park Asset Zoo 1

    This Asset Zoo is a library consisting of multiple aspects which are listed bellow (all of which are separated into separate sections in the Vmf) -Models -Textures and Overlays -Brushwork Models -Every Model that is listed under the props_island sub category in the model browser -Models with...
  2. Piesofthesky

    Locating degenerate faces?

    Simple question: Is there a way to locate degenerate faces? I have been trying to compile the newest version of my map, but I loaded up the map only to find that it is stuck in fullbright. I have been getting an error in my compile log that says "2 degenerate faces". Unlike with leaks, there is...
  3. Fewer

    Brushwork Tips Thread

    I'm creating this thread to hopefully get together a list of good practices and things to watch out for when laying down brushes in your map. The DOs and DON'Ts of brushwork. I've been working on a map for about a week and I have little to no consistency when using brushes. I need a door, cut...
  4. pk.pseudo

    [SOLVED] Any way to keep angled geometry in large grid sizes on grid?

    Angled and more complex geometry is always something I've wanted to play with, due to how fun spaces can become with less boxy brushwork, layouts, and overall geometry. But recently, I've also wanted to clean up my brushwork and to force myself to stay in a 32 or higher grid size. I've...
  5. TF2CutContent

    Setting default texture? And proper handling of corners?

    -snip quitting-